-// convert wxFontEncoding into one of Windows XXX_CHARSET constants (fill exact
-// parameter if it's not NULL with TRUE if encoding is realyl supported under
-// Windows and FALSE if not and we just chose something close to it)
-extern int wxCharsetFromEncoding(wxFontEncoding encoding, bool *exact = NULL);
+ wxFontRefData(const wxFontRefData& data)
+ {
+ Init(data.m_pointSize, data.m_family, data.m_style, data.m_weight,
+ data.m_underlined, data.m_faceName, data.m_encoding);
+
+ m_macFontNum = data.m_macFontNum ;
+ m_macFontSize = data.m_macFontSize;
+ m_macFontStyle = data.m_macFontStyle;
+ m_fontId = data.m_fontId;
+ }
+
+ wxFontRefData(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString& faceName,
+ wxFontEncoding encoding)
+ {
+ Init(size, family, style, weight, underlined, faceName, encoding);
+ }