- DECLARE_DYNAMIC_CLASS(wxListBox)
- public:
-
- wxListBox();
- inline wxListBox(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- int n = 0, const wxString choices[] = NULL,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxListBoxNameStr)
- {
- Create(parent, id, pos, size, n, choices, style, validator, name);
- }
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- int n = 0, const wxString choices[] = NULL,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxListBoxNameStr);
-
- ~wxListBox();
-
- virtual void Append(const wxString& item);
- virtual void Append(const wxString& item, char *clientData);
- virtual void Set(int n, const wxString* choices, char **clientData = NULL);
- virtual int FindString(const wxString& s) const ;
- virtual void Clear();
- virtual void SetSelection(int n, bool select = TRUE);
-
- virtual void Deselect(int n);
-
- // For single choice list item only
- virtual int GetSelection() const ;
- virtual void Delete(int n);
- virtual char *GetClientData(int n) const ;
- virtual void SetClientData(int n, char *clientData);
- virtual void SetString(int n, const wxString& s);
-
- // For single or multiple choice list item
- virtual int GetSelections(wxArrayInt& aSelections) const;
- virtual bool Selected(int n) const ;
- virtual wxString GetString(int n) const ;
-
- // Set the specified item at the first visible item
- // or scroll to max range.
- virtual void SetFirstItem(int n) ;
- virtual void SetFirstItem(const wxString& s) ;
-
- virtual void InsertItems(int nItems, const wxString items[], int pos);
-
- virtual wxString GetStringSelection() const ;
- virtual bool SetStringSelection(const wxString& s, bool flag = TRUE);
- virtual int Number() const ;
-
- void Command(wxCommandEvent& event);
-
- void MacSetRedraw( bool doDraw ) ;
- protected:
- int m_noItems;
- int m_selected;
-
+public:
+ // ctors and such
+ wxListBox();
+ wxListBox(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ int n = 0, const wxString choices[] = NULL,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr)
+ {
+ Create(parent, id, pos, size, n, choices, style, validator, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ int n = 0, const wxString choices[] = NULL,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr);
+
+ virtual ~wxListBox();
+ virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
+
+ // implement base class pure virtuals
+ virtual void Clear();
+ virtual void Delete(int n);
+
+ virtual int GetCount() const;
+ virtual wxString GetString(int n) const;
+ virtual void SetString(int n, const wxString& s);
+ virtual int FindString(const wxString& s) const;
+
+ virtual bool IsSelected(int n) const;
+ virtual void SetSelection(int n, bool select = TRUE);
+ virtual int GetSelection() const;
+ virtual int GetSelections(wxArrayInt& aSelections) const;
+
+ virtual int DoAppend(const wxString& item);
+ virtual void DoInsertItems(const wxArrayString& items, int pos);
+ virtual void DoSetItems(const wxArrayString& items, void **clientData);
+
+ virtual void DoSetFirstItem(int n);
+
+ virtual void DoSetItemClientData(int n, void* clientData);
+ virtual void* DoGetItemClientData(int n) const;
+ virtual void DoSetItemClientObject(int n, wxClientData* clientData);
+ virtual wxClientData* DoGetItemClientObject(int n) const;
+ virtual void DoSetSize(int x, int y,int width, int height,int sizeFlags = wxSIZE_AUTO ) ;
+
+ // wxCheckListBox support
+#if wxUSE_OWNER_DRAWN
+ // plug-in for derived classes
+ virtual wxOwnerDrawn *CreateItem(size_t n);
+
+ // allows to get the item and use SetXXX functions to set it's appearance
+ wxOwnerDrawn *GetItem(size_t n) const { return m_aItems[n]; }
+
+ // get the index of the given item
+ int GetItemIndex(wxOwnerDrawn *item) const { return m_aItems.Index(item); }
+#endif // wxUSE_OWNER_DRAWN
+
+ // Windows callbacks
+
+ virtual void SetupColours();
+ virtual void MacHandleControlClick( WXWidget control , wxInt16 controlpart ) ;
+
+ void* m_macList ;
+ wxArrayString m_stringArray ;
+ wxListDataArray m_dataArray ;
+ wxArrayInt m_selectionPreImage ;
+ void MacSetRedraw( bool doDraw ) ;
+protected: