/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.cpp
+// Name: src/mac/carbon/dcscreen.cpp
// Purpose: wxScreenDC class
-// Author: AUTHOR
+// Author: Stefan Csomor
// Modified by:
-// Created: ??/??/98
+// Created: 1998-01-01
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "dcscreen.h"
-#endif
+#include "wx/wxprec.h"
#include "wx/dcscreen.h"
+#include "wx/mac/carbon/dcscreen.h"
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
-#endif
+#include "wx/mac/uma.h"
+#include "wx/graphics.h"
+
+IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
+
+// TODO : for the Screenshot use case, which doesn't work in Quartz
+// we should do a GetAsBitmap using something like
+// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
// Create a DC representing the whole screen
-wxScreenDC::wxScreenDC()
+wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
+ wxWindowDCImpl( owner )
{
- m_macPort = LMGetWMgrPort() ;
- MacSetupPort() ;
- m_ok = TRUE ;
+#ifdef __LP64__
+ m_graphicContext = NULL;
+ m_ok = false ;
+#else
+ CGRect cgbounds ;
+ cgbounds = CGDisplayBounds(CGMainDisplayID());
+ Rect bounds;
+ bounds.top = (short)cgbounds.origin.y;
+ bounds.left = (short)cgbounds.origin.x;
+ bounds.bottom = bounds.top + (short)cgbounds.size.height;
+ bounds.right = bounds.left + (short)cgbounds.size.width;
+ WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
+ CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
+ ShowWindow((WindowRef)m_overlayWindow);
+ SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
+ m_width = (wxCoord)cgbounds.size.width;
+ m_height = (wxCoord)cgbounds.size.height;
+ m_ok = true ;
+#endif
}
-wxScreenDC::~wxScreenDC()
+wxScreenDCImpl::~wxScreenDCImpl()
{
- // TODO
+ delete m_graphicContext;
+ m_graphicContext = NULL;
+#ifdef __LP64__
+#else
+ DisposeWindow((WindowRef) m_overlayWindow );
+#endif
}
-