#include "wx/object.h"
#include "wx/string.h"
-#include "wx/mac/wave.h"
+#include "wx/wave.h"
+
+#if wxUSE_WAVE
+
+#ifdef __WXMAC__
+#include "wx/mac/private.h"
+#ifndef __DARWIN__
+#include <Sound.h>
+#endif
+#endif
wxWave::wxWave()
- : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
+ : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
{
}
wxWave::wxWave(const wxString& sFileName, bool isResource)
- : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
+ : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
{
Create(sFileName, isResource);
}
wxWave::~wxWave()
{
- Free();
+ FreeData();
+}
+
+wxWave::wxWave(int size, const wxByte* data)
+ : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(false)
+{
+ //TODO convert data
}
bool wxWave::Create(const wxString& fileName, bool isResource)
{
- Free();
+ bool ret = false;
+ m_sndname = fileName;
+ m_isResource = isResource;
+
+ if (m_isResource)
+ ret = true;
+ else
+ { /*
+ if (sndChan)
+ { // we're playing
+ FSClose(SndRefNum);
+ SndRefNum = 0;
+ SndDisposeChannel(sndChan, TRUE);
+ free(sndChan);
+ sndChan = 0;
+ KillTimer(0,timerID);
+ }
+
+ if (!lpSnd)
+ return true;
+
+ if (_access(lpSnd,0)) // no file, no service
+ return false;
+
+ // Allocate SndChannel
+ sndChan = (SndChannelPtr) malloc (sizeof(SndChannel));
+
+ if (!sndChan)
+ return false;
- // TODO
+ sndChan->qLength = 128;
- return FALSE;
+ if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0))
+ {
+ free(sndChan);
+ sndChan = 0;
+ return false;
+ }
+
+ if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd)))
+ {
+ SndDisposeChannel(sndChan, TRUE);
+ free(sndChan);
+ sndChan = 0;
+
+ return false;
+ }
+
+ bool async = false;
+
+ if (fdwSound & SND_ASYNC)
+ async = true;
+
+ if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr)
+ {
+ FSClose (SndRefNum);
+ SndRefNum = 0;
+ SndDisposeChannel (sndChan, TRUE);
+ free (sndChan);
+ sndChan = 0;
+ return false;
+ }
+
+ if (async)
+ { // haven't finish yet
+ timerID = SetTimer(0, 0, 250, TimerCallBack);
+ }
+ else
+ {
+ FSClose (SndRefNum);
+ SndRefNum = 0;
+ SndDisposeChannel (sndChan, TRUE);
+ free (sndChan);
+ sndChan = 0;
+ }*/
+ }
+
+ return ret;
}
+
+//don't know what to do with looped, wth
bool wxWave::Play(bool async, bool looped) const
{
- if (!IsOk())
- return FALSE;
+ char lpSnd[32];
+ bool ret = false;
+
+ if (m_isResource)
+ {
+#if TARGET_CARBON
+ c2pstrcpy((unsigned char *)lpSnd, m_sndname);
+#else
+ strcpy(lpSnd, m_sndname);
+ c2pstr((char *) lpSnd);
+#endif
+ SndListHandle hSnd;
+
+ hSnd = (SndListHandle) GetNamedResource('snd ',(const unsigned char *) lpSnd);
- // TODO
- return FALSE;
+ if ((hSnd != NULL) && (SndPlay((SndChannelPtr)m_sndChan, (SndListHandle) hSnd, async) == noErr))
+ ret = true;
+ }
+
+ return ret;
}
-bool wxWave::Free()
+
+bool wxWave::FreeData()
{
- // TODO
- return FALSE;
+ bool ret = false;
+
+ if (m_isResource)
+ {
+ m_sndname.Empty();
+ ret = true;
+ }
+ else
+ {
+ //TODO,
+ }
+
+ return ret;
+}
+
+
+//code below is from an old implementation used for telinfo with MSVC crossplatform support
+//technology proceeds, so it would be the wisest to drop this code, but it's left here just
+//for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3
+
+/*static short MacOpenSndFile (char * path)
+{
+ VolumeParam vp;
+ FSSpec fspec;
+ Str255 name;
+ char *c;
+
+ // first, get the volume reference number for the file. Start by
+ // making a Pstring with just the volume name
+ strcpy ((char *) name, path);
+ if (c = strchr ((char *) name, ':'))
+ {
+ c++;
+ *c = '\0';
+ }
+
+ c2pstr ((char *) name);
+ vp.ioCompletion = 0;
+ vp.ioVolIndex = -1;
+ vp.ioNamePtr = name;
+ vp.ioVRefNum = 0;
+
+ if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr)
+ return 0;
+
+ // next, buld an FSSpec for the file
+ strcpy ((char *) name, path);
+ c2pstr ((char *) name);
+ if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr)
+ return 0;
+
+ short frefnum;
+ // now open the file, and return it's reference number
+ if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr)
+ return 0;
+
+ return frefnum;
}
+void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime)
+{
+ if(!sndChan)
+ {
+ KillTimer(0,timerID);
+ return;
+ }
+
+ SCStatus scstat;
+
+ if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) {
+ if (scstat.scChannelPaused || scstat.scChannelBusy)
+ return; // not done yet
+ }
+
+ // either error or done.
+ FSClose (SndRefNum);
+ SndRefNum = 0;
+ SndDisposeChannel (sndChan, TRUE);
+ free (sndChan);
+ sndChan = 0;
+ KillTimer(0,timerID);
+}*/
+
+
+#endif