// ---------------------------------------------------------------------------
class WXDLLEXPORT wxButton;
+class WXDLLEXPORT wxScrollBar;
// ---------------------------------------------------------------------------
// constants
virtual void SetFocus();
- virtual bool Reparent( wxWindow *newParent );
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
- virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
- virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
// simple accessors
// ----------------
- WXHWND GetHWND() const { return m_hWnd; }
- void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
- virtual WXWidget GetHandle() const { return (WXWidget) GetHWND(); }
+// WXHWND GetHWND() const { return m_hWnd; }
+// void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
+ virtual WXWidget GetHandle() const { return (WXWidget) NULL ; }
bool GetUseCtl3D() const { return m_useCtl3D; }
bool GetTransparentBackground() const { return m_backgroundTransparent; }
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
+ void MacOnScroll(wxScrollEvent&event ) ;
+
+ bool AcceptsFocus() const ;
public:
// For implementation purposes - sometimes decorations make the client area
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
- // Create an appropriate wxWindow from a HWND
- virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
-
- // Make sure the window style reflects the HWND style (roughly)
- virtual void AdoptAttributesFromHWND();
-
// Setup background and foreground colours correctly
virtual void SetupColours();
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
+public :
+ static bool MacGetWindowFromPoint( const wxPoint &point , wxWindow** outWin ) ;
+ virtual void MacActivate( EventRecord *ev , bool inIsActivating ) ;
+ virtual void MacUpdate( EventRecord *ev ) ;
+ virtual void MacUpdateImmediately() ;
+ virtual void MacRedraw( RgnHandle updatergn , long time) ;
+ virtual void MacMouseDown( EventRecord *ev , short windowPart ) ;
+ virtual void MacMouseUp( EventRecord *ev , short windowPart ) ;
+ virtual void MacMouseMoved( EventRecord *ev , short windowPart ) ;
+ virtual void MacKeyDown( EventRecord *ev ) ;
+ virtual bool MacCanFocus() const { return true ; }
+
+ virtual void MacFireMouseEvent( EventRecord *ev ) ;
+ virtual bool MacDispatchMouseEvent(wxMouseEvent& event ) ;
+ virtual void MacEraseBackground( Rect *rect ) ;
+ virtual void MacPaint( wxPaintEvent &event ) ;
+ WindowRef GetMacRootWindow() const ;
+
+ virtual ControlHandle MacGetContainerForEmbedding() ;
+ virtual void MacSuperChangedPosition() ;
+ virtual void MacSuperShown( bool show ) ;
+
+ bool MacSetupFocusPort() ;
+ bool MacSetupDrawingPort() ;
+ bool MacSetupFocusClientPort() ;
+ bool MacSetupDrawingClientPort() ;
+
+ virtual bool MacSetPortFocusParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindow* rootwin ) ;
+ virtual bool MacSetPortDrawingParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindow* rootwin ) ;
+
+ virtual void MacGetPortParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindow** rootwin ) ;
+ virtual void MacGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindow** rootwin) ;
+ MacWindowData* MacGetWindowData() { return m_macWindowData ; }
+ static WindowRef MacGetWindowInUpdate() { return s_macWindowInUpdate ; }
+ bool MacIsWindowScrollbar( const wxScrollBar* sb ) { return (m_hScrollBar == sb || m_vScrollBar == sb) ; }
+ static wxWindow* s_lastMouseWindow ;
+private:
+ virtual bool MacGetWindowFromPointSub( const wxPoint &point , wxWindow** outWin ) ;
protected:
- // the window handle
- WXHWND m_hWnd;
- // the old window proc (we subclass all windows)
- WXFARPROC m_oldWndProc;
+ MacWindowData* m_macWindowData ;
+ static WindowRef s_macWindowInUpdate ;
+
+ int m_x ;
+ int m_y ;
+ int m_width ;
+ int m_height ;
+
+ wxScrollBar* m_hScrollBar ;
+ wxScrollBar* m_vScrollBar ;
+ wxString m_label ;
+
+ void MacCreateScrollBars( long style ) ;
+ void MacRepositionScrollBars() ;
// additional (MSW specific) flags
bool m_useCtl3D:1; // Using CTL3D for this control
int m_xThumbSize;
int m_yThumbSize;
- WXHMENU m_hMenu; // Menu, if any
-
- // the return value of WM_GETDLGCODE handler
- long m_lDlgCode;
+// WXHMENU m_hMenu; // Menu, if any
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
- // get the size which best suits the window: e.g., for a static text it
- // will be the width and height of the text
- virtual wxSize DoGetBestSize();
-
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange