#if defined(__unix) || defined(__unix__) || defined(____SVR4____) || \
defined(__LINUX__) || defined(__sgi ) || \
defined(__hpux) || defined(sun) || defined(__SUN__) || defined(_AIX) || \
- defined(__EMX__)
+ defined(__EMX__) || defined( __VMS )
#define __UNIX_LIKE__
// Digital Unix C++ compiler only defines this symbol for .cxx and .hxx files,
// so define it ourselves
#ifdef __DECCXX
- #define __cplusplus
+#ifndef __VMS
+# define __cplusplus
+#endif
#endif // __DECCXX
// Resolves linking problems under HP-UX
#endif
#endif
+// "old" GNUWIN32 is the one without Norlander's headers: it lacks the standard
+// Win32 headers and we define the used stuff ourselves for it in
+// wx/msw/gnuwin32/extra.h
+#if defined(__MINGW32__) && !wxUSE_NORLANDER_HEADERS
+ #define __GNUWIN32_OLD__
+#endif
//////////////////////////////////////////////////////////////////////////////////
// Currently Only MS-Windows/NT, XView and Motif are supported
// NB: of course, this doesn't replace the standard type, because, for
// example, overloading based on bool/int parameter doesn't work and
// so should be avoided in portable programs
- typedef unsigned int bool;
+#ifndef VMS
+typedef unsigned int bool;
+#endif
#endif // bool
typedef short int WXTYPE;
#define wxByte wxUint8
#define wxWord wxUint16
+// base floating point types
+// wxFloat32 : 32 bit IEEE float ( 1 sign , 8 exponent bits , 23 fraction bits
+// wxFloat64 : 64 bit IEEE float ( 1 sign , 11 exponent bits , 52 fraction bits
+// wxDouble : native fastest representation that has at least wxFloat64
+// precision, so use the IEEE types for storage , and this for calculations
+
+typedef float wxFloat32 ;
+#if defined( __WXMAC__ ) && defined (__MWERKS__)
+ typedef short double wxFloat64;
+#else
+ typedef double wxFloat64;
+#endif
+
+#if defined( __WXMAC__ ) && !defined( __POWERPC__ )
+ typedef long double wxDouble;
+#else
+ typedef double wxDouble ;
+#endif
+
// ----------------------------------------------------------------------------
// byte ordering related definition and macros
// ----------------------------------------------------------------------------
// byte swapping
+#if defined (__MWERKS__) && ( (__MWERKS__ < 0x0900) || macintosh )
+// assembler versions for these
+#ifdef __POWERPC__
+ inline wxUint16 wxUINT16_SWAP_ALWAYS( wxUint16 i )
+ {return (__lhbrx( &i , 0 ) ) ;}
+ inline wxInt16 wxINT16_SWAP_ALWAYS( wxInt16 i )
+ {return (__lhbrx( &i , 0 ) ) ;}
+ inline wxUint32 wxUINT32_SWAP_ALWAYS( wxUint32 i )
+ {return (__lwbrx( &i , 0 ) ) ;}
+ inline wxInt32 wxINT32_SWAP_ALWAYS( wxInt32 i )
+ {return (__lwbrx( &i , 0 ) ) ;}
+#else
+ #pragma parameter __D0 wxUINT16_SWAP_ALWAYS(__D0)
+ pascal wxUint16 wxUINT16_SWAP_ALWAYS(wxUint16 value)
+ = { 0xE158 };
+
+ #pragma parameter __D0 wxINT16_SWAP_ALWAYS(__D0)
+ pascal wxInt16 wxUINT16_SWAP_ALWAYS(wxInt16 value)
+ = { 0xE158 };
+
+ #pragma parameter __D0 wxUINT32_SWAP_ALWAYS (__D0)
+ pascal wxUint32 wxUINT32_SWAP_ALWAYS(wxUint32 value)
+ = { 0xE158, 0x4840, 0xE158 };
+
+ #pragma parameter __D0 wxINT32_SWAP_ALWAYS (__D0)
+ pascal wxInt32 wxUINT32_SWAP_ALWAYS(wxInt32 value)
+ = { 0xE158, 0x4840, 0xE158 };
+
+#endif
+#else // !MWERKS
#define wxUINT16_SWAP_ALWAYS(val) \
((wxUint16) ( \
(((wxUint16) (val) & (wxUint16) 0x00ffU) << 8) | \
(((wxUint32) (val) & (wxUint32) 0x0000ff00U) << 8) | \
(((wxUint32) (val) & (wxUint32) 0x00ff0000U) >> 8) | \
(((wxUint32) (val) & (wxUint32) 0xff000000U) >> 24)))
-
+#endif
// machine specific byte swapping
#ifdef WORDS_BIGENDIAN
enum wxAlignment
{
wxALIGN_NOT = 0x0000,
- wxALIGN_CENTER = 0x0100,
- wxALIGN_CENTRE = wxALIGN_CENTER,
+ wxALIGN_CENTER_HORIZONTAL = 0x0100,
+ wxALIGN_CENTRE_HORIZONTAL = wxALIGN_CENTER_HORIZONTAL,
wxALIGN_LEFT = wxALIGN_NOT,
wxALIGN_TOP = wxALIGN_NOT,
wxALIGN_RIGHT = 0x0200,
- wxALIGN_BOTTOM = 0x0400
+ wxALIGN_BOTTOM = 0x0400,
+ wxALIGN_CENTER_VERTICAL = 0x0800,
+ wxALIGN_CENTRE_VERTICAL = wxALIGN_CENTER_VERTICAL,
+
+ wxALIGN_CENTER = (wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL),
+ wxALIGN_CENTRE = wxALIGN_CENTER
};
enum wxStretch
wxSTRETCH_NOT = 0x0000,
wxSHRINK = 0x1000,
wxGROW = 0x2000,
- wxEXPAND = wxGROW
+ wxEXPAND = wxGROW,
+ wxSHAPED = 0x4000
};
// ----------------------------------------------------------------------------