#pragma implementation "checkbox.h"
#endif
+#include "wx/defs.h"
+
#include "wx/checkbox.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxBitmapCheckBox, wxCheckBox)
#endif
-#include <wx/mac/uma.h>
+#include "wx/mac/uma.h"
// Single check box item
bool wxCheckBox::Create(wxWindow *parent, wxWindowID id, const wxString& label,
MacPreControlCreate( parent , id , label , pos , size ,style, validator , name , &bounds , title ) ;
- m_macControl = UMANewControl( parent->GetMacRootWindow() , &bounds , title , true , 0 , 0 , 1,
+ m_macControl = UMANewControl( parent->GetMacRootWindow() , &bounds , title , false , 0 , 0 , 1,
kControlCheckBoxProc , (long) this ) ;
MacPostControlCreate() ;
void wxCheckBox::MacHandleControlClick( ControlHandle control , SInt16 controlpart )
{
SetValue( !GetValue() ) ;
+ wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, m_windowId );
+ event.SetInt(GetValue());
+ event.SetEventObject(this);
+ ProcessCommand(event);
}
// Bitmap checkbox