// wxLongLong
#include "wx/longlong.h"
-// need for wxOperatingSystemId
+// needed for wxOperatingSystemId, wxLinuxDistributionInfo
#include "wx/platinfo.h"
#ifdef __WATCOMC__
WXDLLIMPEXP_BASE wxString wxGetOsDescription();
// Get OS version
-WXDLLIMPEXP_BASE wxOperatingSystemId wxGetOsVersion(int *majorVsn = (int *) NULL,
- int *minorVsn = (int *) NULL);
+WXDLLIMPEXP_BASE wxOperatingSystemId wxGetOsVersion(int *majorVsn = NULL,
+ int *minorVsn = NULL);
// Get platform endianness
WXDLLIMPEXP_BASE bool wxIsPlatformLittleEndian();
// Get platform architecture
WXDLLIMPEXP_BASE bool wxIsPlatform64Bit();
+#ifdef __LINUX__
+// Get linux-distro informations
+WXDLLIMPEXP_BASE wxLinuxDistributionInfo wxGetLinuxDistributionInfo();
+#endif
+
// Return a string with the current date/time
WXDLLIMPEXP_BASE wxString wxNow();
// Return path to wxWin data (/usr/share/wx/%{version}) (Unices)
WXDLLIMPEXP_BASE wxString wxGetDataDir();
+#if wxUSE_GUI
+
+// Get the state of a key (true if pressed, false if not)
+// This is generally most useful getting the state of
+// the modifier or toggle keys.
+WXDLLIMPEXP_CORE bool wxGetKeyState(wxKeyCode key);
+
+// Don't synthesize KeyUp events holding down a key and producing
+// KeyDown events with autorepeat. On by default and always on
+// in wxMSW.
+WXDLLIMPEXP_CORE bool wxSetDetectableAutoRepeat( bool flag );
+
+// Returns the current state of the mouse position, buttons and modifers
+WXDLLIMPEXP_CORE wxMouseState wxGetMouseState();
+
+#endif // wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// wxPlatform
+// ----------------------------------------------------------------------------
+
/*
* Class to make it easier to specify platform-dependent values
*
/// Function for testing current platform
inline bool wxPlatformIs(int platform) { return wxPlatform::Is(platform); }
-#if wxUSE_GUI
-
-// Get the state of a key (true if pressed, false if not)
-// This is generally most useful getting the state of
-// the modifier or toggle keys.
-WXDLLIMPEXP_CORE bool wxGetKeyState(wxKeyCode key);
-
-
-// Don't synthesize KeyUp events holding down a key and producing
-// KeyDown events with autorepeat. On by default and always on
-// in wxMSW.
-WXDLLIMPEXP_CORE bool wxSetDetectableAutoRepeat( bool flag );
-
-// Returns the current state of the mouse position, buttons and modifers
-WXDLLIMPEXP_CORE wxMouseState wxGetMouseState();
-
-#endif // wxUSE_GUI
-
// ----------------------------------------------------------------------------
// Window ID management
// ----------------------------------------------------------------------------
// Convert 2-digit hex number to decimal
WXDLLIMPEXP_BASE int wxHexToDec(const wxString& buf);
+// Convert 2-digit hex number to decimal
+inline int wxHexToDec(const char* buf)
+{
+ int firstDigit, secondDigit;
+
+ if (buf[0] >= 'A')
+ firstDigit = buf[0] - 'A' + 10;
+ else
+ firstDigit = buf[0] - '0';
+
+ if (buf[1] >= 'A')
+ secondDigit = buf[1] - 'A' + 10;
+ else
+ secondDigit = buf[1] - '0';
+
+ return (firstDigit & 0xF) * 16 + (secondDigit & 0xF );
+}
+
+
// Convert decimal integer to 2-character hex string
WXDLLIMPEXP_BASE void wxDecToHex(int dec, wxChar *buf);
WXDLLIMPEXP_BASE void wxDecToHex(int dec, char* ch1, char* ch2);
// Sleep for a given amount of microseconds
WXDLLIMPEXP_BASE void wxMicroSleep(unsigned long microseconds);
+#if WXWIN_COMPATIBILITY_2_8
// Sleep for a given amount of milliseconds (old, bad name), use wxMilliSleep
wxDEPRECATED( WXDLLIMPEXP_BASE void wxUsleep(unsigned long milliseconds) );
+#endif
// Get the process id of the current process
WXDLLIMPEXP_BASE unsigned long wxGetProcessId();
inline bool wxSetEnv(const wxString& var, const wchar_t *value)
{ return wxSetEnv(var, wxString(value)); }
template<typename T>
-inline bool wxSetEnv(const wxString& var, const wxCharTypeBuffer<T>& value)
+inline bool wxSetEnv(const wxString& var, const wxScopedCharTypeBuffer<T>& value)
{ return wxSetEnv(var, wxString(value)); }
inline bool wxSetEnv(const wxString& var, const wxCStrData& value)
{ return wxSetEnv(var, wxString(value)); }
// Find the window/widget with the given title or label.
// Pass a parent to begin the search from, or NULL to look through
// all windows.
-WXDLLIMPEXP_CORE wxWindow* wxFindWindowByLabel(const wxString& title, wxWindow *parent = (wxWindow *) NULL);
+WXDLLIMPEXP_CORE wxWindow* wxFindWindowByLabel(const wxString& title, wxWindow *parent = NULL);
// NB: this function is obsolete, use wxWindow::FindWindowByName() instead
//
// Find window by name, and if that fails, by label.
-WXDLLIMPEXP_CORE wxWindow* wxFindWindowByName(const wxString& name, wxWindow *parent = (wxWindow *) NULL);
+WXDLLIMPEXP_CORE wxWindow* wxFindWindowByName(const wxString& name, wxWindow *parent = NULL);
// ----------------------------------------------------------------------------
// Message/event queue helpers
wxWindowList *m_winDisabled;
bool m_disabled;
- DECLARE_NO_COPY_CLASS(wxWindowDisabler)
+ wxDECLARE_NO_COPY_CLASS(wxWindowDisabler);
};
// ----------------------------------------------------------------------------
void WXDLLIMPEXP_CORE wxGetMousePosition( int* x, int* y );
-// MSW only: get user-defined resource from the .res file.
-// Returns NULL or newly-allocated memory, so use delete[] to clean up.
-#ifdef __WXMSW__
- extern WXDLLIMPEXP_CORE const wxChar* wxUserResourceStr;
- WXDLLIMPEXP_CORE wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
-#endif // MSW
-
// ----------------------------------------------------------------------------
// X11 Display access
// ----------------------------------------------------------------------------
#define wx_YIELD_DECLARED
// Yield to other apps/messages
-WXDLLIMPEXP_BASE bool wxYield();
+WXDLLIMPEXP_CORE bool wxYield();
#endif // wx_YIELD_DECLARED
// Like wxYield, but fails silently if the yield is recursive.
-WXDLLIMPEXP_BASE bool wxYieldIfNeeded();
+WXDLLIMPEXP_CORE bool wxYieldIfNeeded();
// ----------------------------------------------------------------------------
-// Error message functions used by wxWidgets (deprecated, use wxLog)
+// Windows resources access
// ----------------------------------------------------------------------------
+// MSW only: get user-defined resource from the .res file.
+#ifdef __WXMSW__
+ // default resource type for wxLoadUserResource()
+ extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxUserResourceStr;
+
+ // Return the pointer to the resource data. This pointer is read-only, use
+ // the overload below if you need to modify the data.
+ //
+ // Returns true on success, false on failure. Doesn't log an error message
+ // if the resource is not found (because this could be expected) but does
+ // log one if any other error occurs.
+ WXDLLIMPEXP_BASE bool
+ wxLoadUserResource(const void **outData,
+ size_t *outLen,
+ const wxString& resourceName,
+ const wxString& resourceType = wxUserResourceStr,
+ WXHINSTANCE module = 0);
+
+ // This function allocates a new buffer and makes a copy of the resource
+ // data, remember to delete[] the buffer. And avoid using it entirely if
+ // the overload above can be used.
+ //
+ // Returns NULL on failure.
+ WXDLLIMPEXP_BASE char*
+ wxLoadUserResource(const wxString& resourceName,
+ const wxString& resourceType = wxUserResourceStr,
+ int* pLen = NULL,
+ WXHINSTANCE module = 0);
+#endif // MSW
+
#endif
// _WX_UTILSH__