bool mHasLeftHandle;
bool mHasRightHandle;
- // determines if this bar can float. The layout's setting as priority. For
+ // determines if this bar can float. The layout's setting as priority. For
// example, if the layout's mFloatingOn is false, this setting is irrelevant
// since nothing will float at all. If the layout's floating is on, use this
- // setting to prevent specific bars from floating. In other words, all bars
+ // setting to prevent specific bars from floating. In other words, all bars
// float by default and floating can be turned off on individual bars.
bool mFloatingOn; // default: ON (which is also the layout's mFloatingOn default setting)
a frame layout.
*/
-class cbCommonPaneProperties : public wxObject
+class WXDLLIMPEXP_FL cbCommonPaneProperties : public wxObject
{
DECLARE_DYNAMIC_CLASS( cbCommonPaneProperties )
cbCommonPaneProperties(void);
// Copy constructor
-
+
cbCommonPaneProperties(const cbCommonPaneProperties&);
// Assignment operator
-
+
cbCommonPaneProperties& operator=(const cbCommonPaneProperties&);
};
to implement a custom updating strategy.
*/
-class cbUpdatesManagerBase : public wxObject
+class WXDLLIMPEXP_FL cbUpdatesManagerBase : public wxObject
{
DECLARE_ABSTRACT_CLASS( cbUpdatesManagerBase )