- wxWindow * const parent = wxGetTopLevelParent(win);
- if ( parent )
- {
- // We need to make a copy of the event object because it is
- // modified while it's handled, notably its WasProcessed() flag
- // is set after it had been processed once.
- wxKeyEvent eventCharHook(event);
- eventCharHook.SetEventType(wxEVT_CHAR_HOOK);
- if ( parent->HandleWindowEvent(eventCharHook) )
- return true;
- }
+ wxKeyEvent eventCharHook(wxEVT_CHAR_HOOK, event);
+ if ( win->HandleWindowEvent(eventCharHook)
+ && !event.IsNextEventAllowed() )
+ return true;
+ }
+
+ return false;
+}
+
+// Adjust wxEVT_CHAR event key code fields. This function takes care of two
+// conventions:
+// (a) Ctrl-letter key presses generate key codes in range 1..26
+// (b) Unicode key codes are same as key codes for the codes in 1..255 range
+void AdjustCharEventKeyCodes(wxKeyEvent& event)
+{
+ const int code = event.m_keyCode;
+
+ // Check for (a) above.
+ if ( event.ControlDown() )
+ {
+ // We intentionally don't use isupper/lower() here, we really need
+ // ASCII letters only as it doesn't make sense to translate any other
+ // ones into this range which has only 26 slots.
+ if ( code >= 'a' && code <= 'z' )
+ event.m_keyCode = code - 'a' + 1;
+ else if ( code >= 'A' && code <= 'Z' )
+ event.m_keyCode = code - 'A' + 1;
+
+#if wxUSE_UNICODE
+ // Adjust the Unicode equivalent in the same way too.
+ if ( event.m_keyCode != code )
+ event.m_uniChar = event.m_keyCode;
+#endif // wxUSE_UNICODE