/////////////////////////////////////////////////////////////////////////////
-// Name: src/cocoa/display.cpp
+// Name: src/cocoa/display.mm
// Purpose: Cocoa implementation of wxDisplay class
// Author: Ryan Norton
-// Modified by:
+// Modified by:
// Created: 2004-10-03
// RCS-ID: $Id$
-// Copyright: (c) wxWidgets team
+// Copyright: (c) Ryan Norton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "display.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_DISPLAY
+#include "wx/display.h"
+
#ifndef WX_PRECOMP
- #include "wx/dynarray.h"
+ #include "wx/dynarray.h"
+ #include "wx/string.h"
+ #include "wx/gdicmn.h"
#endif
-#include "wx/display.h"
-#include "wx/gdicmn.h"
-#include "wx/string.h"
+#include "wx/display_impl.h"
#import <Foundation/Foundation.h>
// ----------------------------------------------------------------------------
-// private classes
+// display classes implementation
// ----------------------------------------------------------------------------
-size_t wxDisplayBase::GetCount()
+class wxDisplayImplMacOSX : public wxDisplayImpl
+{
+public:
+ wxDisplayImplMacOSX(size_t n, CGDirectDisplayID id_)
+ : wxDisplayImpl(n),
+ m_id(id_)
+ {
+ }
+
+ virtual wxRect GetGeometry() const;
+ virtual wxString GetName() const { return wxString(); }
+
+ virtual wxArrayVideoModes GetModes(const wxVideoMode& mode) const;
+ virtual wxVideoMode GetCurrentMode() const;
+ virtual bool ChangeMode(const wxVideoMode& mode);
+
+private:
+ CGDirectDisplayID m_id;
+
+ DECLARE_NO_COPY_CLASS(wxDisplayImplMacOSX)
+};
+
+class wxDisplayFactoryMacOSX : public wxDisplayFactory
+{
+public:
+ wxDisplayFactoryMacOSX() { }
+
+ virtual wxDisplayImpl *CreateDisplay(size_t n);
+ virtual size_t GetCount();
+ virtual int GetFromPoint(const wxPoint& pt);
+
+protected:
+ DECLARE_NO_COPY_CLASS(wxDisplayFactoryMacOSX)
+};
+
+// ============================================================================
+// wxDisplayFactoryMacOSX implementation
+// ============================================================================
+
+size_t wxDisplayFactoryMacOSX::GetCount()
{
CGDisplayCount count;
#ifdef __WXDEBUG__
- CGDisplayErr err =
+ CGDisplayErr err =
#endif
CGGetActiveDisplayList(0, NULL, &count);
wxASSERT(err == CGDisplayNoErr);
+
return count;
}
-int wxDisplayBase::GetFromPoint(const wxPoint &p)
-{
+int wxDisplayFactoryMacOSX::GetFromPoint(const wxPoint& p)
+{
CGPoint thePoint = {(float)p.x, (float)p.y};
CGDirectDisplayID theID;
CGDisplayCount theCount;
CGDisplayErr err = CGGetDisplaysWithPoint(thePoint, 1, &theID, &theCount);
wxASSERT(err == CGDisplayNoErr);
- int nWhich = -1;
-
+
+ int nWhich = wxNOT_FOUND;
+
if (theCount)
{
theCount = GetCount();
err = CGGetActiveDisplayList(theCount, theIDs, &theCount);
wxASSERT(err == CGDisplayNoErr);
- for(nWhich = 0; nWhich < (int) theCount; ++nWhich)
+ for (nWhich = 0; nWhich < (int) theCount; ++nWhich)
{
- if(theIDs[nWhich] == theID)
+ if (theIDs[nWhich] == theID)
break;
}
-
- delete[] theIDs;
-
- if(nWhich == (int) theCount)
+
+ delete [] theIDs;
+
+ if (nWhich == (int) theCount)
{
wxFAIL_MSG(wxT("Failed to find display in display list"));
- nWhich = -1;
+ nWhich = wxNOT_FOUND;
}
}
-
+
return nWhich;
-}//CFUserNotification[NSBundle bundleForClass:[self class]]
+}
-wxDisplay::wxDisplay(size_t index) : wxDisplayBase ( index )
+wxDisplayImpl *wxDisplayFactoryMacOSX::CreateDisplay(size_t n)
{
CGDisplayCount theCount = GetCount();
CGDirectDisplayID* theIDs = new CGDirectDisplayID[theCount];
+
#ifdef __WXDEBUG__
- CGDisplayErr err =
+ CGDisplayErr err =
#endif
CGGetActiveDisplayList(theCount, theIDs, &theCount);
- wxASSERT(err == CGDisplayNoErr);
- wxASSERT(index < theCount);
-
- m_id = theIDs[index];
-
- delete[] theIDs;
+ wxASSERT( err == CGDisplayNoErr );
+ wxASSERT( n < theCount );
+
+ wxDisplayImplMacOSX *display = new wxDisplayImplMacOSX(n, theIDs[n]);
+
+ delete [] theIDs;
+
+ return display;
}
-wxRect wxDisplay::GetGeometry() const
+
+wxRect wxDisplayImplMacOSX::GetGeometry() const
{
CGRect theRect = CGDisplayBounds(m_id);
- return wxRect( (int)theRect.origin.x,
+ return wxRect( (int)theRect.origin.x,
(int)theRect.origin.y,
(int)theRect.size.width,
(int)theRect.size.height ); //floats
}
-int wxDisplay::GetDepth() const
-{
- return (int) CGDisplayBitsPerPixel(m_id); //size_t
-}
-
-wxString wxDisplay::GetName() const
-{
- // Macs don't name their displays...
- return wxEmptyString;
-}
-
static int wxCFDictKeyToInt( CFDictionaryRef desc, CFStringRef key )
{
CFNumberRef value;
return num;
}
-wxArrayVideoModes
- wxDisplay::GetModes(const wxVideoMode& mode) const
+wxArrayVideoModes wxDisplayImplMacOSX::GetModes(const wxVideoMode& mode) const
{
wxArrayVideoModes Modes;
-
+
CFArrayRef theArray = CGDisplayAvailableModes(m_id);
for(CFIndex i = 0; i < CFArrayGetCount(theArray); ++i)
{
CFDictionaryRef theValue = (CFDictionaryRef) CFArrayGetValueAtIndex(theArray, i);
-
+
wxVideoMode theMode(wxCFDictKeyToInt(theValue, kCGDisplayWidth),
wxCFDictKeyToInt(theValue, kCGDisplayHeight),
wxCFDictKeyToInt(theValue, kCGDisplayBitsPerPixel),
wxCFDictKeyToInt(theValue, kCGDisplayRefreshRate));
-
+
if (theMode.Matches(mode))
Modes.Add(theMode);
}
-
+
return Modes;
}
-wxVideoMode wxDisplay::GetCurrentMode() const
+wxVideoMode wxDisplayImplMacOSX::GetCurrentMode() const
{
CFDictionaryRef theValue = CGDisplayCurrentMode (m_id);
-
+
return wxVideoMode(wxCFDictKeyToInt(theValue, kCGDisplayWidth),
wxCFDictKeyToInt(theValue, kCGDisplayHeight),
wxCFDictKeyToInt(theValue, kCGDisplayBitsPerPixel),
wxCFDictKeyToInt(theValue, kCGDisplayRefreshRate));
}
-bool wxDisplay::ChangeMode(const wxVideoMode& mode)
+bool wxDisplayImplMacOSX::ChangeMode(const wxVideoMode& mode)
{
//Changing to default mode (wxDefualtVideoMode) doesn't
//work because we don't have access to the system's 'scrn'
(size_t)mode.h,
(double)mode.refresh,
&bExactMatch);
-
+
bool bOK = bExactMatch;
-
+
if(bOK)
bOK = CGDisplaySwitchToMode(m_id, theCGMode) == CGDisplayNoErr;
return bOK;
}
-wxDisplay::~wxDisplay()
+// ============================================================================
+// wxDisplay::CreateFactory()
+// ============================================================================
+
+/* static */ wxDisplayFactory *wxDisplay::CreateFactory()
{
+ return new wxDisplayFactoryMacOSX;
}
#endif // wxUSE_DISPLAY