return needMore;
}
-#if 0
-// Send idle event to all top-level windows
-bool wxAppBase::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-#endif
-
// Send idle event to window and all subwindows
bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
{
bool needMore = FALSE;
-
+
win->OnInternalIdle();
+
if (wxIdleEvent::CanSend(win))
{
event.SetEventObject(win);
if (event.MoreRequested())
needMore = TRUE;
}
-
wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
- wxWindow *win = node->GetData();
- if (SendIdleEvents(win, event))
+ wxWindow *child = node->GetData();
+ if (SendIdleEvents(child, event))
needMore = TRUE;
node = node->GetNext();
return needMore;
}
+void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
+{
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ // GRG: I have moved this here so that all pending events are processed
+ // before starting to delete any objects. This behaves better (in
+ // particular, wrt wxPostEvent) and is coherent with wxGTK's current
+ // behaviour. Changed Feb/2000 before 2.1.14
+ ProcessPendingEvents();
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
+
+#if wxUSE_LOG
+ // flush the logged messages if any
+ wxLog::FlushActive();
+#endif // wxUSE_LOG
+
+}
// ----------------------------------------------------------------------------
// wxGUIAppTraitsBase