// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
// wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft() > 0)
+ if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
{
wxLogDebug("There were memory leaks.");
wxDebugContext::Dump();