delete m_dragImage;
m_dragImage = NULL;
- wxClientDC dc(this);
- if (m_currentlyHighlighted)
- {
- m_currentlyHighlighted->Draw(dc);
- }
m_draggedShape->SetShow(true);
- m_draggedShape->Draw(dc);
m_currentlyHighlighted = (DragShape*) NULL;
m_draggedShape = (DragShape*) NULL;
+
+ Refresh(true);
}
else if (event.Dragging() && m_dragMode != TEST_DRAG_NONE)
{
// Erase the dragged shape from the canvas
m_draggedShape->SetShow(false);
- wxClientDC dc(this);
- EraseShape(m_draggedShape, dc);
- DrawShapes(dc);
+
+ // redraw immediately
+ Refresh(true);
+ Update();
switch (m_draggedShape->GetDragMethod())
{
case SHAPE_DRAG_BITMAP:
{
- m_dragImage = new wxDragImage(m_draggedShape->GetBitmap(), wxCursor(wxCURSOR_HAND));
+ m_dragImage = new MyDragImage(this, m_draggedShape->GetBitmap(), wxCursor(wxCURSOR_HAND));
break;
}
case SHAPE_DRAG_TEXT:
{
- m_dragImage = new wxDragImage(wxString(_T("Dragging some test text")), wxCursor(wxCURSOR_HAND));
+ m_dragImage = new MyDragImage(this, wxString(_T("Dragging some test text")), wxCursor(wxCURSOR_HAND));
break;
}
case SHAPE_DRAG_ICON:
{
- m_dragImage = new wxDragImage(wxICON(dragicon), wxCursor(wxCURSOR_HAND));
+ m_dragImage = new MyDragImage(this, wxICON(dragicon), wxCursor(wxCURSOR_HAND));
break;
}
}
if (mustUnhighlightOld || mustHighlightNew)
m_dragImage->Hide();
-
+
// Now with the drag image switched off, we can change the window contents.
-
if (mustUnhighlightOld)
- {
- wxClientDC clientDC(this);
- m_currentlyHighlighted->Draw(clientDC);
m_currentlyHighlighted = (DragShape*) NULL;
- }
+
if (mustHighlightNew)
- {
- wxClientDC clientDC(this);
m_currentlyHighlighted = onShape;
- m_currentlyHighlighted->Draw(clientDC, wxINVERT);
+
+ if (mustUnhighlightOld || mustHighlightNew)
+ {
+ Refresh(mustUnhighlightOld);
+ Update();
}
// Move and show the image again
while (node)
{
DragShape* shape = (DragShape*) node->GetData();
- if (shape->IsShown())
- shape->Draw(dc);
+ if (shape->IsShown() && m_draggedShape != shape)
+ {
+ shape->Draw(dc, (m_currentlyHighlighted == shape));
+ }
node = node->GetNext();
}
}
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
#if wxUSE_LIBPNG
wxImage::AddHandler( new wxPNGHandler );
#endif
return rect.Contains(pt.x, pt.y);
}
-bool DragShape::Draw(wxDC& dc, int op)
+bool DragShape::Draw(wxDC& dc, bool highlight)
{
if (m_bitmap.Ok())
{
memDC.SelectObject(m_bitmap);
dc.Blit(m_pos.x, m_pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight(),
- & memDC, 0, 0, op, true);
+ & memDC, 0, 0, wxCOPY, true);
+
+ if (highlight)
+ {
+ dc.SetPen(*wxWHITE_PEN);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(m_pos.x, m_pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight());
+ }
return true;
}
return false;
}
+// MyDragImage
+
+// On some platforms, notably Mac OS X with Core Graphics, we can't blit from
+// a window, so we need to draw the background explicitly.
+bool MyDragImage::UpdateBackingFromWindow(wxDC& WXUNUSED(windowDC), wxMemoryDC& destDC, const wxRect& WXUNUSED(sourceRect),
+ const wxRect& destRect) const
+{
+ destDC.SetClippingRegion(destRect);
+
+ if (wxGetApp().GetBackgroundBitmap().Ok())
+ wxGetApp().TileBitmap(destRect, destDC, wxGetApp().GetBackgroundBitmap());
+
+ m_canvas->DrawShapes(destDC);
+ return true;
+}
+