void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
- const wxMouseEvent& event)
+ const wxMouseEvent& event)
{
wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
-
+ if (!hit_test || !button_ui_part)
+ return;
+
int state = wxAUI_BUTTON_STATE_NORMAL;
if (hit_test == button_ui_part)