#include <sched.h>
#endif
-#ifdef __WXGTK12__
-#include "gtk/gtk.h"
-#endif
-
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// the key for the pointer to the associated wxThread object
static pthread_key_t gs_keySelf;
-#ifndef __WXGTK12__
// this mutex must be acquired before any call to a GUI function
static wxMutex *gs_mutexGui;
-#endif
// ============================================================================
// implementation
// state
// 2. The Delete() function blocks until the condition is signaled when the
// thread exits.
- wxMutex m_mutex;
+ wxMutex m_mutex, m_end_mutex;
wxCondition m_cond;
// another (mutex, cond) pair for Pause()/Resume() usage
}
#if HAVE_THREAD_CLEANUP_FUNCTIONS
// Install the cleanup handler.
- pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
+// pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
#endif
// wait for the condition to be signaled from Run()
// mutex state: currently locked by the thread which created us
pthread->m_cond.Wait(pthread->m_mutex);
-
// mutex state: locked again on exit of Wait()
// call the main entry
status = thread->Entry();
#if HAVE_THREAD_CLEANUP_FUNCTIONS
- pthread_cleanup_pop(FALSE);
+// pthread_cleanup_pop(FALSE);
#endif
// terminate the thread
// this mutex is locked during almost all thread lifetime - it will only be
// unlocked in the very end
m_mutex.Lock();
+
+ // this mutex is used by wxThreadInternal::Wait() and by
+ // wxThreadInternal::SignalExit(). We don't use m_mutex because of a
+ // possible deadlock in either Wait() or SignalExit().
+ m_end_mutex.Lock();
// this mutex is used in Pause()/Resume() and is also locked all the time
// unless the thread is paused
// note that m_mutex will be unlocked by the thread which waits for our
// termination
+
+ // m_end_mutex can be unlocked here.
+ m_end_mutex.Unlock();
}
wxThreadError wxThreadInternal::Run()
if ( wxThread::IsMain() )
wxMutexGuiLeave();
- printf("Entering wait ...\n");
// entering Wait() releases the mutex thus allowing SignalExit() to acquire
// it and to signal us its termination
- m_cond.Wait(m_mutex);
- printf("Exiting wait ...\n");
+ m_cond.Wait(m_end_mutex);
// mutex is still in the locked state - relocked on exit from Wait(), so
// unlock it - we don't need it any more, the thread has already terminated
- m_mutex.Unlock();
+ m_end_mutex.Unlock();
+
+ // After that, we wait for the real end of the other thread.
+ pthread_join(GetId(), NULL);
// reacquire GUI mutex
if ( wxThread::IsMain() )
void wxThreadInternal::SignalExit()
{
- printf("SignalExit\n");
// GL: Unlock mutexSuspend here.
m_mutexSuspend.Unlock();
// as mutex is currently locked, this will block until some other thread
// (normally the same which created this one) unlocks it by entering Wait()
- m_mutex.Lock();
- printf("Mutex acquired\n");
+ m_end_mutex.Lock();
// wake up all the threads waiting for our termination
m_cond.Broadcast();
// after this call mutex will be finally unlocked
- m_mutex.Unlock();
- printf("Mutex unacquired\n");
+ m_end_mutex.Unlock();
}
void wxThreadInternal::Pause()
{
m_critsect.Enter();
wxThreadState state = p_internal->GetState();
- m_critsect.Leave();
// ask the thread to stop
p_internal->SetCancelFlag();
+ m_critsect.Leave();
+
switch ( state )
{
case STATE_NEW:
{
// first call user-level clean up code
OnExit();
- printf(" ... OnExit()\n");
// next wake up the threads waiting for us (OTOH, this function won't return
// until someone waited for us!)
p_internal->SignalExit();
- printf(" ... SignalExit()\n");
p_internal->SetState(STATE_EXITED);
- printf(" ... SetState()\n");
// delete both C++ thread object and terminate the OS thread object
// GL: This is very ugly and buggy ...
// delete this;
- printf(" ... Exit\n");
pthread_exit(status);
}
return FALSE;
}
-#ifndef __WXGTK12__
gs_mutexGui = new wxMutex();
-#endif
gs_tidMain = pthread_self();
-#ifndef __WXGTK12__
gs_mutexGui->Lock();
-#endif
return TRUE;
}
gs_allThreads[n]->Delete();
}
-#ifndef __WXGTK12__
// destroy GUI mutex
gs_mutexGui->Unlock();
delete gs_mutexGui;
-#endif
// and free TLD slot
(void)pthread_key_delete(gs_keySelf);
void wxMutexGuiEnter()
{
-#ifdef __WXGTK12__
- gdk_threads_enter();
-#else
gs_mutexGui->Lock();
-#endif
}
void wxMutexGuiLeave()
{
-#ifdef __WXGTK12__
- gdk_threads_leave();
-#else
gs_mutexGui->Unlock();
-#endif
}
#endif