virtual void SetIcon(const wxIcon& icon);
virtual void SetIcons(const wxIconBundle& icons );
virtual void Restore();
+
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
#ifndef __WXWINCE__
virtual bool SetShape(const wxRegion& region);
// choose the right parent to use with CreateWindow()
virtual WXHWND MSWGetParent() const;
- // return true if the message was preprocessed and shouldn't be dispatched
- virtual bool MSWProcessMessage(WXMSG* pMsg);
-
// window proc for the frames
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);