}
#endif // __WXDEBUG__
-bool wxApp::Initialize()
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
- wxClassInfo::InitializeClasses();
-
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection();
-#endif
-
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
-
- wxInitializeStockLists();
- wxInitializeStockObjects();
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER);
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules()) return FALSE;
-
- return TRUE;
+ return true;
}
void wxApp::CleanUp()
{
- wxModule::CleanUpModules();
-
- wxDeleteStockObjects() ;
-
- // Destroy all GDI lists, etc.
-
- wxDeleteStockLists();
-
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
-
- wxClassInfo::CleanUpClasses();
-
- delete wxTheApp;
- wxTheApp = NULL;
-
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
- delete wxPendingEvents;
- wxPendingEvents = NULL;
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
-#endif
-
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogDebug("There were memory leaks.\n");
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
-#endif
-
- // do it as the very last thing because everything else can log messages
- wxLog::DontCreateOnDemand();
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
+ wxAppBase::CleanUp();
}
void wxApp::Exit()
}
// ============================================================================
-// wxEntry*
+// wxApp
// ============================================================================
-int wxEntryStart( int argc, char* argv[] )
-{
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // This seems to be necessary since there are 'rogue'
- // objects present at this point (perhaps global objects?)
- // Setting a checkpoint will ignore them as far as the
- // memory checking facility is concerned.
- // Of course you may argue that memory allocated in globals should be
- // checked, but this is a reasonable compromise.
- wxDebugContext::SetCheckpoint();
-#endif
-
- if (!wxApp::Initialize())
- return -1;
-
- return 0;
-}
-
-int wxEntryInitGui()
-{
- int retValue = 0;
-
- // GUI-specific initialization, such as creating an app context.
- if (!wxTheApp->OnInitGui())
- retValue = -1;
-
- return retValue;
-}
-
-void wxEntryCleanup()
-{
- // So dialog boxes aren't used for further messages
- delete wxLog::SetActiveTarget(new wxLogStderr);
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- wxApp::CleanUp();
-}
-
-int wxEntry( int argc, char *argv[] )
-{
- int retValue = 0;
-
- retValue = wxEntryStart( argc, argv );
- if (retValue) return retValue;
-
- if (!wxTheApp)
- {
- if (!wxApp::GetInitializerFunction())
- {
- printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
- return 0;
- };
-
- wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
- };
-
- if (!wxTheApp)
- {
- printf( "wxWindows error: wxTheApp == NULL\n" );
- return 0;
- };
-
- wxTheApp->SetClassName(wxFileNameFromPath(argv[0]));
- wxTheApp->SetAppName(wxFileNameFromPath(argv[0]));
-
- wxTheApp->argc = argc;
- wxTheApp->argv = argv;
-
- // GUI-specific initialization, such as creating an app context.
- retValue = wxEntryInitGui();
- if (retValue) return retValue;
-
- // Here frames insert themselves automatically into wxTopLevelWindows by
- // getting created in OnInit().
-
- if (wxTheApp->OnInit())
- {
- if (wxTheApp->Initialized())
- wxTheApp->OnRun();
- }
-
- if (wxTheApp->GetTopWindow())
- {
- delete wxTheApp->GetTopWindow();
- wxTheApp->SetTopWindow(NULL);
- }
-
- wxTheApp->DeletePendingObjects();
-
- retValue = wxTheApp->OnExit();
-
- wxEntryCleanup();
-
- return retValue;
-}
-
wxApp::wxApp()
{
argc = 0;
return needMore ;
}
-void wxApp::DeletePendingObjects()
-{
- wxList::Node *node = wxPendingDelete.GetFirst();
- while (node)
- {
- wxObject *obj = node->GetData();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.GetFirst();
- }
-}
-
static char *fallbackResources[] = {
"*menuBar.marginHeight: 0",
"*menuBar.shadowThickness: 1",