// Modified by:
// Created: 20.02.01
// RCS-ID: $Id$
-// Copyright: (c) 1996-2001 wxWindows team
+// Copyright: (c) 1996-2001 wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_BASE_
#define _WX_GAUGE_H_BASE_
-#ifdef __GNUG__
- #pragma implementation "gaugebase.h"
-#endif
-
#include "wx/defs.h"
#if wxUSE_GAUGE
#include "wx/control.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
+// ----------------------------------------------------------------------------
+// wxGauge style flags
+// ----------------------------------------------------------------------------
+
+#define wxGA_HORIZONTAL wxHORIZONTAL
+#define wxGA_VERTICAL wxVERTICAL
+
+// Win32 only, is default (and only) on some other platforms
+#define wxGA_SMOOTH 0x0020
+
+#if WXWIN_COMPATIBILITY_2_6
+ // obsolete style
+ #define wxGA_PROGRESSBAR 0
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// GTK and Mac always have native implementation of the indeterminate mode
+// wxMSW has native implementation only if comctl32.dll >= 6.00
+#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
+ #define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
+#else
+ #define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
+#endif
+
+extern WXDLLEXPORT_DATA(const char) wxGaugeNameStr[];
// ----------------------------------------------------------------------------
// wxGauge: a progress bar
class WXDLLEXPORT wxGaugeBase : public wxControl
{
public:
-#ifdef __WXMAC_X__
- virtual ~wxGaugeBase() { }
-#endif
+ wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
+ virtual ~wxGaugeBase();
+
bool Create(wxWindow *parent,
wxWindowID id,
int range,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
+ // determinate mode API
+
// set/get the control range
virtual void SetRange(int range);
virtual int GetRange() const;
- // position
virtual void SetValue(int pos);
virtual int GetValue() const;
- // appearance params (not implemented for most ports)
+ // indeterminate mode API
+ virtual void Pulse();
+ // simple accessors
+ bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
+
+ // appearance params (not implemented for most ports)
virtual void SetShadowWidth(int w);
virtual int GetShadowWidth() const;
virtual int GetBezelFace() const;
// overriden base class virtuals
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
protected:
// the max position
// the current position
int m_gaugePos;
+
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+ int m_nDirection; // can be wxRIGHT or wxLEFT
+#endif
+
+ DECLARE_NO_COPY_CLASS(wxGaugeBase)
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/gauge.h"
#elif defined(__WXMSW__)
- #ifdef __WIN95__
- #include "wx/msw/gauge95.h"
- #define wxGauge wxGauge95
- #define sm_classwxGauge sm_classwxGauge95
- #else // !__WIN95__
- #include "wx/msw/gaugemsw.h"
- #define wxGauge wxGaugeMSW
- #define sm_classwxGauge sm_classwxGaugeMSW
- #endif
+ #include "wx/msw/gauge95.h"
+ #define wxGauge wxGauge95
#elif defined(__WXMOTIF__)
#include "wx/motif/gauge.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/gauge.h"
-#elif defined(__WXQT__)
- #include "wx/qt/gauge.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/gauge.h"
#elif defined(__WXMAC__)
#include "wx/mac/gauge.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/gauge.h"
#elif defined(__WXPM__)
#include "wx/os2/gauge.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/gauge.h"
#endif
#endif // wxUSE_GAUGE