class WXDLLIMPEXP_CORE wxFont;
class WXDLLIMPEXP_CORE wxTopLevelWindowDFB;
+class wxOverlayImpl;
+class wxDfbOverlaysList;
+
// ---------------------------------------------------------------------------
// wxWindow
// ---------------------------------------------------------------------------
void OnInternalIdle();
+ virtual bool IsDoubleBuffered() const { return true; }
+
protected:
// implement the base class pure virtuals
virtual void DoClientToScreen(int *x, int *y) const;
// called by parent to render (part of) the window
void PaintWindow(const wxRect& rect);
+ // paint window's overlays (if any) on top of window's surface
+ void PaintOverlays(const wxRect& rect);
+
// refreshes the entire window (including non-client areas)
void DoRefreshWindow();
// refreshes given rectangle of the window (in window, _not_ client coords)
virtual void DoRefreshRect(const wxRect& rect);
+ // refreshes given rectangle; unlike RefreshRect(), the argument is in
+ // window, not client, coords and unlike DoRefreshRect() and like Refresh(),
+ // does nothing if the window is hidden or frozen
+ void RefreshWindowRect(const wxRect& rect);
+
+ // add/remove overlay for this window
+ void AddOverlay(wxOverlayImpl *overlay);
+ void RemoveOverlay(wxOverlayImpl *overlay);
// DirectFB events handling
void HandleKeyEvent(const wxDFBWindowEvent& event_);
// number of calls to Freeze() minus number of calls to Thaw()
unsigned m_frozenness;
+ // overlays for this window (or NULL if it doesn't have any)
+ wxDfbOverlaysList *m_overlays;
+
friend class wxTopLevelWindowDFB; // for HandleXXXEvent
+ friend class wxOverlayImpl; // for Add/RemoveOverlay
+ friend class wxWindowDC; // for PaintOverlays
DECLARE_DYNAMIC_CLASS(wxWindowDFB)
DECLARE_NO_COPY_CLASS(wxWindowDFB)