+ // default GetBitmap() will just return m_bitmap which is ok in 99% of
+ // cases - override this method if you want to create the bitmap to be used
+ // dynamically or to do something even more fancy. It's ok to return
+ // wxNullBitmap from here - the default one will be used then.
+ virtual wxBitmap GetBitmap() const { return m_bitmap; }
+
+protected:
+ wxBitmap m_bitmap;
+