#pragma implementation "dnd.h"
#endif
-#define INCL_PM
-#define INCL_DOS
-#include <os2.h>
#include "wx/window.h"
#include "wx/app.h"
#include "wx/gdicmn.h"
#include "wx/dnd.h"
+#define INCL_PM
+#define INCL_DOS
+#include <os2.h>
+
#if wxUSE_DRAG_AND_DROP
// ----------------------------------------------------------------------------
hStrContainer = ::DrgAddStrHandle(zContainer);
m_pDragItem = new DRAGITEM[m_ulItems];
- for (ULONG i = 0; i < m_ulItems; i++);
+ for (ULONG i = 0; i < m_ulItems; i++)
{
m_pDragItem[i].hwndItem = m_pWindow->GetHWND();
m_pDragItem[i].hstrType = hStrType;