- wxSound();
- wxSound(const wxString& fileName, bool isResource = false);
- wxSound(int size, const wxByte* data);
+ wxSound()
+ : m_cocoaNSSound(NULL)
+ {}
+ wxSound(const wxString& fileName, bool isResource = false)
+ : m_cocoaNSSound(NULL)
+ { Create(fileName, isResource); }
+ wxSound(int size, const wxByte* data)
+ : m_cocoaNSSound(NULL)
+ { LoadWAV(data,size,true); }
+ wxSound(const wxSound& sound); // why not?