// Unicode support
// ----------------------------------------------------------------------------
-// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
-// defined as wchar_t, wxString will use Unicode internally. If you set this
-// to 1, you must use wxT() macro for all literal strings in the program.
-//
-// Unicode is currently only fully supported under Windows NT/2000/XP
-// (Windows 9x doesn't support it and the programs compiled in Unicode mode
-// will not run under 9x -- but see wxUSE_UNICODE_MSLU below).
-//
-// Default is 1
-//
-// Recommended setting: 1
+// These settings are obsolete: the library is always built in Unicode mode
+// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
+// absolutely necessary -- updating it is strongly recommended as the ANSI mode
+// will disappear completely in future wxWidgets releases.
#ifndef wxUSE_UNICODE
#define wxUSE_UNICODE 1
#endif
-// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
-// compiling the program in Unicode mode. More precisely, it will be possible
-// to construct wxString from a wide (Unicode) string and convert any wxString
-// to Unicode.
-//
-// Default is 1
-//
-// Recommended setting: 1
+// wxUSE_WCHAR_T is required by wxWidgets now, don't change.
#define wxUSE_WCHAR_T 1
// ----------------------------------------------------------------------------
// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
+// This is not a real option but is used as the default value for
+// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING.
+//
+// Currently the Digital Mars and Watcom compilers come without standard C++
+// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
+// them (e.g. from STLPort).
+//
+// VC++ 5.0 does include standard C++ library headers, however they produce
+// many warnings that can't be turned off when compiled at warning level 4.
+#if defined(__DMC__) || defined(__WATCOMC__) \
+ || (defined(_MSC_VER) && _MSC_VER < 1200)
+ #define wxUSE_STD_DEFAULT 0
+#else
+ #define wxUSE_STD_DEFAULT 1
+#endif
+
// Use standard C++ streams if 1 instead of wx streams in some places. If
// disabled (default), wx streams are used everywhere and wxWidgets doesn't
// depend on the standard streams library.
// Recommended setting: 1 if you use the standard streams anyhow and so
// dependency on the standard streams library is not a
// problem
-#define wxUSE_STD_IOSTREAM 0
+#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
// Enable conversion to standard C++ string if 1.
//
// Default is 1 for most compilers.
//
-// Currently the Digital Mars and Watcom compilers come without standard C++
-// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
-// them (e.g. from STLPort).
-//
-// VC++ 5.0 does include standard C++ library header, however they produce
-// many warnings that can't be turned off when compiled at warning level 4.
-#if defined(__DMC__) || defined(__WATCOMC__) \
- || (defined(_MSC_VER) && _MSC_VER < 1200)
- #define wxUSE_STD_STRING 0
-#else
- #define wxUSE_STD_STRING 1
-#endif
+// Recommended setting: 1 unless you want to ensure your program doesn't use
+// the standard C++ library at all.
+#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
// Note that if the system's implementation does not support positional
// Recommended setting: 1
#define wxUSE_LONGLONG 1
+// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
+// storing binary data in wxConfig on most platforms.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_BASE64 1
+
+// Set this to 1 to be able to use wxEventLoop even in console applications
+// (i.e. using base library only, without GUI). This is mostly useful for
+// processing socket events but is also necessary to use timers in console
+// applications
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_CONSOLE_EVENTLOOP 1
+
// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
//
// i18n support: _() macro, wxLocale class. Requires wxTextFile.
#define wxUSE_INTL 1
+// Provide wxFoo_l() functions similar to standard foo() functions but taking
+// an extra locale parameter.
+//
+// Notice that this is fully implemented only for the systems providing POSIX
+// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
+// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
+// only work for the current user locale and "C" locale. You can use
+// wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
+//
+// Default is 1
+//
+// Recommended setting: 1 but may be disabled if you are writing programs
+// running only in C locale anyhow
+#define wxUSE_XLOCALE 1
+
// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
// allow to manipulate dates, times and time intervals. wxDateTime replaces the
// old wxTime and wxDate classes which are still provided for backwards
// Set to 1 to use socket classes
#define wxUSE_SOCKETS 1
+// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS)
+//
+// Notice that currently setting this option under Windows will result in
+// programs which can only run on recent OS versions (with ws2_32.dll
+// installed) which is why it is disabled by default.
+//
+// Default is 1.
+//
+// Recommended setting: 1 if you need IPv6 support
+#define wxUSE_IPV6 0
+
// Set to 1 to enable virtual file systems (required by wxHTML)
#define wxUSE_FILESYSTEM 1
// Joystick support class
#define wxUSE_JOYSTICK 1
+// wxFontEnumerator class
+#define wxUSE_FONTENUM 1
+
// wxFontMapper class
#define wxUSE_FONTMAP 1
// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use GStreamer for Unix (req a lot of dependancies)
+// Use GStreamer for Unix.
//
-// Default is 0
+// Default is 0 as this requires a lot of dependencies which might not be
+// available.
//
// Recommended setting: 1 (wxMediaCtrl won't work by default without it)
#define wxUSE_GSTREAMER 0
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxPropertyGrid.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_PROPGRID 1
+
// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
//
// Default is 1
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
+#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
+#define wxUSE_FILECTRL 1 // wxFileCtrl
#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
#define wxUSE_GAUGE 1 // wxGauge
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG 0
+// wxTaskBarIcon is a small notification icon shown in the system toolbar or
+// dock.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be set to 0 if you don't need it)
+#define wxUSE_TASKBARICON 1
+
// wxGrid class
//
// Default is 1, set to 0 to cut down compilation time and binaries size if you
// Recommended setting: 1 (can't be disabled under MSW)
#define wxUSE_MENUS 1
+// Use wxNotificationMessage.
+//
+// wxNotificationMessage allows to show non-intrusive messages to the user
+// using balloons, banners, popups or whatever is the appropriate method for
+// the current platform.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_NOTIFICATION_MESSAGE 1
+
// Use wxSashWindow class.
//
// Default is 1.
// wxValidator class and related methods
#define wxUSE_VALIDATORS 1
+// Use reference counted ID management: this means that wxWidgets will track
+// the automatically allocated ids (those used when you use wxID_ANY when
+// creating a window, menu or toolbar item &c) instead of just supposing that
+// the program never runs out of them. This is mostly useful only under wxMSW
+// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where
+// long-running programs can run into problems with ids reuse without this. On
+// the other platforms, where the ids have the full int range, this shouldn't
+// be necessary.
+#ifdef __WXMSW__
+#define wxUSE_AUTOID_MANAGEMENT 1
+#else
+#define wxUSE_AUTOID_MANAGEMENT 0
+#endif
+
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxSingleInstanceChecker class allows to verify at startup if another program
-// instance is running (it is only available under Win32)
+// instance is running.
//
// Default is 1
//
// Include mouse wheel support
// ----------------------------------------------------------------------------
-// postscript support settings
+// wxDC classes for various output formats
// ----------------------------------------------------------------------------
// Set to 1 for PostScript device context.
// Set to 1 to use font metric files in GetTextExtent
#define wxUSE_AFM_FOR_POSTSCRIPT 1
-// ----------------------------------------------------------------------------
-// database classes
-// ----------------------------------------------------------------------------
-
-// Define 1 to use ODBC classes
-#define wxUSE_ODBC 0
-
-// For backward compatibility reasons, this parameter now only controls the
-// default scrolling method used by cursors. This default behavior can be
-// overriden by setting the second param of wxDB::wxDbGetConnection() or
-// wxDb() constructor to indicate whether the connection (and any wxDbTable()s
-// that use the connection) should support forward only scrolling of cursors,
-// or both forward and backward support for backward scrolling cursors is
-// dependent on the data source as well as the ODBC driver being used.
-#define wxODBC_FWD_ONLY_CURSORS 1
-
-// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
-// member variables. With a setting of 1, full backward compatibility with the
-// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
-// as future development will be done only on the non-deprecated
-// functions/classes/member variables/etc.
-#define wxODBC_BACKWARD_COMPATABILITY 0
+// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
+// to create files in SVG (Scalable Vector Graphics) format.
+#define wxUSE_SVG 1
// ----------------------------------------------------------------------------
// other compiler (mis)features
#define REMOVE_UNUSED_ARG 1
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set to 1 for <iostream.h>, 0 for <iostream>. Note that VC++ 7.1
-// and later doesn't support wxUSE_IOSTREAMH == 1 and so <iostream> will be
-// used anyhow.
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
//
-// Default is 1.
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
//
-// Recommended setting: whatever your compiler likes more
-#define wxUSE_IOSTREAMH 1
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
// ----------------------------------------------------------------------------
// image format support