static void ResolveShellFunctions()
{
- // don't give errors if the functions are unavailable, we're ready to deal
- // with this
- wxLogNull noLog;
+#if wxUSE_DYNLIB_CLASS
// start with the newest functions, fall back to the oldest ones
-
+#ifdef __WXWINCE__
+ wxString shellDllName(_T("coredll"));
+#else
// first check for SHGetFolderPath (shell32.dll 5.0)
- wxDynamicLibrary dllShell32(_T("shell32"));
- if ( !dllShell32.IsLoaded() )
+ wxString shellDllName(_T("shell32"));
+#endif
+
+ wxDynamicLibrary dllShellFunctions( shellDllName );
+ if ( !dllShellFunctions.IsLoaded() )
{
- wxLogTrace(TRACE_MASK, _T("Failed to load shell32.dll"));
+ wxLogTrace(TRACE_MASK, _T("Failed to load %s.dll"), shellDllName.c_str() );
}
+ // don't give errors if the functions are unavailable, we're ready to deal
+ // with this
+ wxLogNull noLog;
+
#if wxUSE_UNICODE
- static const wchar_t UNICODE_SUFFIX = L'W';
+ #ifdef __WXWINCE__
+ static const wchar_t UNICODE_SUFFIX = L''; // WinCE SH functions don't seem to have 'W'
+ #else
+ static const wchar_t UNICODE_SUFFIX = L'W';
+ #endif
#else // !Unicode
static const char UNICODE_SUFFIX = 'A';
#endif // Unicode/!Unicode
wxString funcname(_T("SHGetFolderPath"));
gs_shellFuncs.pSHGetFolderPath =
- (SHGetFolderPath_t)dllShell32.GetSymbol(funcname + UNICODE_SUFFIX);
+ (SHGetFolderPath_t)dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX);
// then for SHGetSpecialFolderPath (shell32.dll 4.71)
if ( !gs_shellFuncs.pSHGetFolderPath )
{
funcname = _T("SHGetSpecialFolderPath");
gs_shellFuncs.pSHGetSpecialFolderPath = (SHGetSpecialFolderPath_t)
- dllShell32.GetSymbol(funcname + UNICODE_SUFFIX);
+ dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX);
}
// finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0),
// because we also link to it statically, so it's ok
gs_shellFuncs.initialized = true;
+#endif
}
// ============================================================================