wxCoord sashWidth,
border;
- if ( win->HasFlag(wxSP_3D) )
- {
+ if ( win->HasFlag(wxSP_3DSASH) )
sashWidth = 7;
- border = 2;
- }
+ else if ( win->HasFlag(wxSP_NOSASH) )
+ sashWidth = 0;
else // no 3D effect
- {
sashWidth = 3;
+
+ if ( win->HasFlag(wxSP_3DBORDER) )
+ border = 2;
+ else // no 3D effect
border = 0;
- }
return wxSplitterRenderParams(sashWidth, border, false);
}
const wxRect& rectOrig,
int WXUNUSED(falgs))
{
- if ( win->HasFlag(wxSP_3D) )
+ if ( win->HasFlag(wxSP_3DBORDER) )
{
wxRect rect = rectOrig;
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
const wxCoord h = size.y;
wxCoord offset = 0;
- // If we're not drawing the border, droppings will
- // be left unless we make the sash shorter
- if ( !win->HasFlag(wxSP_3DBORDER) )
+ // If we're drawing the border, draw the sash 3d lines shorter
+ if ( win->HasFlag(wxSP_3DBORDER) )
{
- offset = 3;
+ offset = 1;
}
- // from left to right
- if ( win->HasFlag(wxSP_3D) )
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+
+ if ( win->HasFlag(wxSP_3DSASH) )
{
+ // Draw the 3D sash
+ dc.DrawRectangle(position + 2, 0, 3, h);
+
dc.SetPen(m_penLightGrey);
- dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
+ dc.DrawLine(position, offset, position, h - offset);
dc.SetPen(m_penHighlight);
- dc.DrawLine(position + 1, offset, position + 1, h - offset);
- }
-
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
- dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
+ dc.DrawLine(position + 1, 0, position + 1, h);
- if ( win->HasFlag(wxSP_3D) )
- {
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(position + 5, offset, position + 5, h - offset);
+ dc.DrawLine(position + 5, 0, position + 5, h);
dc.SetPen(m_penBlack);
- dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
+ dc.DrawLine(position + 6, offset, position + 6, h - offset);
+ }
+ else
+ {
+ // Draw a flat sash
+ dc.DrawRectangle(position, 0, 3, h);
}
}