wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
// name without appending the usual dll
// filename extension.
wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
// name without appending the usual dll
// filename extension.
// load the library with the given name
// (full or not), return TRUE on success
// load the library with the given name
// (full or not), return TRUE on success
static bool UnloadLibrary(const wxString &libname);
// This is used by wxDllLoader. It's wrapped in the compatibility
static bool UnloadLibrary(const wxString &libname);
// This is used by wxDllLoader. It's wrapped in the compatibility
- static wxDLManifest ms_manifest; // Static hash of loaded libs.
- wxPluginLibrary *m_entry; // Cache our entry in the manifest.
+ static wxDLManifest* ms_manifest; // Static hash of loaded libs.
+ wxPluginLibrary* m_entry; // Cache our entry in the manifest.
// We could allow this class to be copied if we really
// wanted to, but not without modification.
// We could allow this class to be copied if we really
// wanted to, but not without modification.
static void UnloadLibrary(wxDllType dll);
static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
static void UnloadLibrary(wxDllType dll);
static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);