#include "wx/dcscreen.h"
#include "wx/mac/uma.h"
+#include "wx/graphics.h"
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
+// TODO : for the Screenshot use case, which doesn't work in Quartz
+// we should do a GetAsBitmap using something like
+// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
+
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
{
-#ifndef __LP64__
- m_macPort = CreateNewPort() ;
- GrafPtr port ;
- GetPort( &port ) ;
- SetPort( (GrafPtr) m_macPort ) ;
- Point pt = { 0,0 } ;
- LocalToGlobal( &pt ) ;
- SetPort( port ) ;
- m_macLocalOrigin.x = -pt.h ;
- m_macLocalOrigin.y = -pt.v ;
-#if wxMAC_USE_CORE_GRAPHICS
- m_macLocalOriginInPort = m_macLocalOrigin ;
-#endif
- BitMap screenBits;
- GetQDGlobalsScreenBits( &screenBits );
- m_minX = screenBits.bounds.left ;
-
- SInt16 height ;
- GetThemeMenuBarHeight( &height ) ;
- m_minY = screenBits.bounds.top + height ;
-
- m_maxX = screenBits.bounds.right ;
- m_maxY = screenBits.bounds.bottom ;
-
-#if wxMAC_USE_CORE_GRAPHICS
- m_graphicContext = new wxMacCGContext( port ) ;
-#else
- MacSetRectRgn( (RgnHandle) m_macBoundaryClipRgn , m_minX , m_minY , m_maxX , m_maxY ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
- CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
-#endif
+ CGRect cgbounds ;
+ cgbounds = CGDisplayBounds(CGMainDisplayID());
+ Rect bounds;
+ bounds.top = (short)cgbounds.origin.y;
+ bounds.left = (short)cgbounds.origin.x;
+ bounds.bottom = bounds.top + (short)cgbounds.size.height;
+ bounds.right = bounds.left + (short)cgbounds.size.width;
+ WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
+ CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
+ ShowWindow((WindowRef)m_overlayWindow);
+ SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
+ m_width = (wxCoord)cgbounds.size.width;
+ m_height = (wxCoord)cgbounds.size.height;
m_ok = true ;
-#endif
}
wxScreenDC::~wxScreenDC()
{
-#if wxMAC_USE_CORE_GRAPHICS
- delete m_graphicContext ;
- m_graphicContext = NULL ;
-#endif
-
-#ifndef __LP64__
- if ( m_macPort )
- DisposePort( (CGrafPtr) m_macPort ) ;
-#endif
+ delete m_graphicContext;
+ m_graphicContext = NULL;
+ DisposeWindow((WindowRef) m_overlayWindow );
}