#ifndef __LISTCTRLH_G__
#define __LISTCTRLH_G__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "listctrl.h"
#endif
class WXDLLEXPORT wxListItem;
class WXDLLEXPORT wxListEvent;
+
+#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
class WXDLLEXPORT wxListCtrl;
+#define wxImageListType wxImageList
+#else
+#define wxImageListType wxGenericImageList
+#endif
//-----------------------------------------------------------------------------
// internal classes
void SetWindowStyleFlag( long style );
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
- wxGenericImageList *GetImageList( int which ) const;
- void SetImageList( wxGenericImageList *imageList, int which );
- void AssignImageList( wxGenericImageList *imageList, int which );
+ wxImageListType *GetImageList( int which ) const;
+ void SetImageList( wxImageListType *imageList, int which );
+ void AssignImageList( wxImageListType *imageList, int which );
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
void ClearAll();
// implementation
// --------------
- wxGenericImageList *m_imageListNormal;
- wxGenericImageList *m_imageListSmall;
- wxGenericImageList *m_imageListState; // what's that ?
+ wxImageListType *m_imageListNormal;
+ wxImageListType *m_imageListSmall;
+ wxImageListType *m_imageListState; // what's that ?
bool m_ownsImageListNormal,
m_ownsImageListSmall,
m_ownsImageListState;