wxMGL_X, // MGL on X
wxMGL_WIN32, // MGL on Win32
wxMGL_OS2, // MGL on OS/2
+ wxMGL_DOS, // MGL on MS-DOS
wxWINDOWS_OS2, // Native OS/2 PM
wxUNIX // wxBase under Unix
};
#define wxSP_3DBORDER 0x0200
#define wxSP_FULLSASH 0x0400
#define wxSP_3D (wxSP_3DBORDER | wxSP_3DSASH)
+#define wxSP_SASH_AQUA 0x0800
/*
* wxNotebook flags