#include "wx/evtloop.h"
#include "wx/filename.h"
#include "wx/msgout.h"
-#include "wx/ptr_scpd.h"
+#include "wx/scopedptr.h"
#include "wx/tokenzr.h"
#include "wx/thread.h"
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
-#if defined(__DARWIN__) && defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
- // For MacTypes.h for Debugger function
- #include <CoreFoundation/CFBase.h>
-#endif
-
-#if defined(__WXMAC__)
- #ifdef __DARWIN__
- #include <CoreServices/CoreServices.h>
- #else
- #include "wx/mac/private.h" // includes mac headers
- #endif
-#endif // __WXMAC__
-
#ifdef __WXDEBUG__
#if wxUSE_STACKWALKER
#include "wx/stackwalk.h"
wxAppInitializerFunction wxAppConsoleBase::ms_appInitFn = NULL;
+wxSocketManager *wxAppTraitsBase::ms_manager = NULL;
+
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
{
m_traits = NULL;
m_mainLoop = NULL;
+ m_bDoPendingEventProcessing = true;
- ms_appInstance = wx_static_cast(wxAppConsole *, this);
+ ms_appInstance = static_cast<wxAppConsole *>(this);
#ifdef __WXDEBUG__
SetTraceMasks();
}
// ----------------------------------------------------------------------------
-// initilization/cleanup
+// initialization/cleanup
// ----------------------------------------------------------------------------
-bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **WXUNUSED(argv))
+bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **argv)
{
#if wxUSE_INTL
GetTraits()->SetLocale();
#endif // wxUSE_INTL
-#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection;
-#endif
-
#ifndef __WXPALMOS__
- if ( m_appName.empty() && argv )
+ if ( m_appName.empty() && argv && argv[0] )
{
// the application name is, by default, the name of its executable file
wxFileName::SplitPath(argv[0], NULL, &m_appName, NULL);
delete m_mainLoop;
m_mainLoop = NULL;
}
-
- delete wxPendingEvents;
- wxPendingEvents = NULL;
-
-#if wxUSE_THREADS
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
-#endif // wxUSE_THREADS
}
// ----------------------------------------------------------------------------
#if wxUSE_CONFIG
// delete the config object if any (don't use Get() here, but Set()
// because Get() could create a new config object)
- delete wxConfigBase::Set((wxConfigBase *) NULL);
+ delete wxConfigBase::Set(NULL);
#endif // wxUSE_CONFIG
return 0;
return m_traits;
}
+/* static */
+wxAppTraits *wxAppConsoleBase::GetTraitsIfExists()
+{
+ wxAppConsole * const app = GetInstance();
+ return app ? app->GetTraits() : NULL;
+}
+
// ----------------------------------------------------------------------------
-// event processing
+// wxEventLoop redirection
// ----------------------------------------------------------------------------
int wxAppConsoleBase::MainLoop()
return loop && loop->Dispatch();
}
-bool wxAppConsoleBase::HasPendingEvents() const
+bool wxAppConsoleBase::Yield(bool onlyIfNeeded)
{
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
- bool has = wxPendingEvents && !wxPendingEvents->IsEmpty();
+ return loop && loop->Yield(onlyIfNeeded);
+}
+
+void wxAppConsoleBase::WakeUpIdle()
+{
+ if ( m_mainLoop )
+ m_mainLoop->WakeUp();
+}
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+bool wxAppConsoleBase::ProcessIdle()
+{
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
- return has;
+ return loop && loop->ProcessIdle();
}
+// ----------------------------------------------------------------------------
+// events
+// ----------------------------------------------------------------------------
+
/* static */
bool wxAppConsoleBase::IsMainLoopRunning()
{
return app && app->m_mainLoop != NULL;
}
-void wxAppConsoleBase::ProcessPendingEvents()
+int wxAppConsoleBase::FilterEvent(wxEvent& WXUNUSED(event))
{
-#if wxUSE_THREADS
- if ( !wxPendingEventsLocker )
- return;
-#endif
+ // process the events normally by default
+ return -1;
+}
+
+void wxAppConsoleBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
+{
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ // move the handler from the list of handlers with processable pending events
+ // to the list of handlers with pending events which needs to be processed later
+ m_handlersWithPendingEvents.Remove(toDelay);
- if (wxPendingEvents)
+ if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND)
+ m_handlersWithPendingDelayedEvents.Add(toDelay);
+
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
+}
+
+void wxAppConsoleBase::RemovePendingEventHandler(wxEvtHandler* toRemove)
+{
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
+
+ if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND)
{
- // iterate until the list becomes empty: the handlers remove themselves
- // from it when they don't have any more pending events
- wxList::compatibility_iterator node = wxPendingEvents->GetFirst();
- while (node)
- {
- // In ProcessPendingEvents(), new handlers might be add
- // and we can safely leave the critical section here.
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ m_handlersWithPendingEvents.Remove(toRemove);
- wxEvtHandler *handler = (wxEvtHandler *)node->GetData();
- handler->ProcessPendingEvents();
+ // check that the handler was present only once in the list
+ wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND,
+ "Handler occurs twice in the m_handlersWithPendingEvents list!" );
+ }
+ //else: it wasn't in this list at all, it's ok
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND)
+ {
+ m_handlersWithPendingDelayedEvents.Remove(toRemove);
- // restart as the iterators could have been invalidated
- node = wxPendingEvents->GetFirst();
- }
+ // check that the handler was present only once in the list
+ wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
+ "Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
}
+ //else: it wasn't in this list at all, it's ok
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
-void wxAppConsoleBase::WakeUpIdle()
+void wxAppConsoleBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
{
- if ( m_mainLoop )
- m_mainLoop->WakeUp();
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
+
+ if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
+ m_handlersWithPendingEvents.Add(toAppend);
+
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
-bool wxAppConsoleBase::ProcessIdle()
+bool wxAppConsoleBase::HasPendingEvents() const
{
- wxIdleEvent event;
+ wxENTER_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
+
+ bool has = !m_handlersWithPendingEvents.IsEmpty();
+
+ wxLEAVE_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
- event.SetEventObject(this);
- ProcessEvent(event);
- return event.MoreRequested();
+ return has;
}
-int wxAppConsoleBase::FilterEvent(wxEvent& WXUNUSED(event))
+void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
{
- // process the events normally by default
- return -1;
+ m_bDoPendingEventProcessing = false;
+}
+
+void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
+{
+ m_bDoPendingEventProcessing = true;
+}
+
+void wxAppConsoleBase::ProcessPendingEvents()
+{
+ if (!m_bDoPendingEventProcessing)
+ return;
+
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
+
+ wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
+ "this helper list should be empty" );
+
+ // iterate until the list becomes empty: the handlers remove themselves
+ // from it when they don't have any more pending events
+ while (!m_handlersWithPendingEvents.IsEmpty())
+ {
+ // In ProcessPendingEvents(), new handlers might be added
+ // and we can safely leave the critical section here.
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
+
+ // NOTE: we always call ProcessPendingEvents() on the first event handler
+ // with pending events because handlers auto-remove themselves
+ // from this list (see RemovePendingEventHandler) if they have no
+ // more pending events.
+ m_handlersWithPendingEvents[0]->ProcessPendingEvents();
+
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
+ }
+
+ // now the wxHandlersWithPendingEvents is surely empty; however some event
+ // handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
+ // because of a selective wxYield call in progress.
+ // Now we need to move them back to wxHandlersWithPendingEvents so the next
+ // call to this function has the chance of processing them:
+ if (!m_handlersWithPendingDelayedEvents.IsEmpty())
+ {
+ WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents);
+ m_handlersWithPendingDelayedEvents.Clear();
+ }
+
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
+}
+
+void wxAppConsoleBase::DeletePendingEvents()
+{
+ wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
+
+ wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
+ "this helper list should be empty" );
+
+ for (unsigned int i=0; i<m_handlersWithPendingEvents.GetCount(); i++)
+ m_handlersWithPendingEvents[i]->DeletePendingEvents();
+
+ m_handlersWithPendingEvents.Clear();
+
+ wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// ----------------------------------------------------------------------------
(handler->*func)(event);
}
+void wxAppConsoleBase::CallEventHandler(wxEvtHandler *handler,
+ wxEventFunctor& functor,
+ wxEvent& event) const
+{
+ // If the functor holds a method then, for backward compatibility, call
+ // HandleEvent():
+ wxEventFunction eventFunction = functor.GetMethod();
+
+ if ( eventFunction )
+ HandleEvent(handler, eventFunction, event);
+ else
+ functor(handler, event);
+}
+
void wxAppConsoleBase::OnUnhandledException()
{
#ifdef __WXDEBUG__
// normally wxLogFatalError doesn't return
return false;
}
-#undef wxCMP
return true;
}
void WXDLLIMPEXP_BASE wxMutexGuiEnter()
{
- wxAppConsoleBase::GetInstance()->GetTraits()->MutexGuiEnter();
+ wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
+ if ( traits )
+ traits->MutexGuiEnter();
}
void WXDLLIMPEXP_BASE wxMutexGuiLeave()
{
- wxAppConsoleBase::GetInstance()->GetTraits()->MutexGuiLeave();
+ wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
+ if ( traits )
+ traits->MutexGuiLeave();
}
#endif // wxUSE_THREADS