+from __future__ import division
+
try:
- from Numeric import array,asarray,Float,cos, sin, pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute, matrixmultiply, transpose, sometrue
+ from Numeric import array,asarray,Float,cos, sin, pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute, matrixmultiply, transpose, sometrue, arange, hypot
except ImportError:
try:
- from numarray import array, asarray, Float, cos, sin, pi, sum, minimum, maximum, Int32, zeros, concatenate, matrixmultiply, transpose, sometrue
+ from numarray import array, asarray, Float, cos, sin, pi, sum, minimum, maximum, Int32, zeros, concatenate, matrixmultiply, transpose, sometrue, arange, hypot
except ImportError:
raise ImportError("I could not import either Numeric or numarray")
from time import clock, sleep
+import Resources # A file with icons, etc for FloatCanvas
+
import wx
import types
## A global variable to hold the Pixels per inch that wxWindows thinks is in use
## This is used for scaling fonts.
-## This can't be computed on module __init__, because a wx.App might not have iniitalized yet.
+## This can't be computed on module __init__, because a wx.App might not have initialized yet.
global ScreenPPI
## a custom Exceptions:
#### I don't know if the Set objects are useful, beyond the pointset
-#### object The problem is that when zoomed in, the BB is checked to see
-#### whether to draw the object. A Set object can defeat this. ONe day
+#### object. The problem is that when zoomed in, the BB is checked to see
+#### whether to draw the object. A Set object can defeat this. One day
#### I plan to write some custon C++ code to draw sets of objects
##class ObjectSetMixin:
"""
- def __init__(self,InForeground = False):
+ def __init__(self, InForeground = False, IsVisible = True):
self.InForeground = InForeground
self._Canvas = None
self.FillStyle = "Solid"
+ self.Visible = IsVisible
+
# I pre-define all these as class variables to provide an easier
# interface, and perhaps speed things up by caching all the Pens
# and Brushes, although that may not help, as I think wx now
def SetBrush(self,FillColor,FillStyle):
if FillColor is None or FillStyle is None:
self.Brush = wx.TRANSPARENT_BRUSH
+ ##fixme: should I really re-set the style?
self.FillStyle = "Transparent"
else:
self.Brush = self.BrushList.setdefault( (FillColor,FillStyle), wx.Brush(FillColor,self.FillStyleList[FillStyle] ) )
self._Canvas._BackgroundDirty = True
self.InForeground = True
+ def Hide(self):
+ self.Visible = False
+
+ def Show(self):
+ self.Visible = True
+
class ColorOnlyMixin:
"""
"""
def SetFillColor(self, FillColor):
self.FillColor = FillColor
- self.SetBrush(FillColor,self.FillStyle)
+ self.SetBrush(FillColor, self.FillStyle)
def SetFillStyle(self, FillStyle):
self.FillStyle = FillStyle
Delta = asarray(Delta, Float)
self.XY += Delta
self.BoundingBox = self.BoundingBox + Delta
+
if self._Canvas:
self._Canvas.BoundingBoxDirty = True
- def SetXY(self, x, y):
- self.XY = array( (x, y), Float)
- self.CalcBoundingBox()
-
def CalcBoundingBox(self):
## This may get overwritten in some subclasses
self.BoundingBox = array( (self.XY, self.XY), Float )
def SetPoint(self, xy):
- self.XY = array( xy, Float)
- self.XY.shape = (2,)
- self.CalcBoundingBox()
+ xy = array( xy, Float)
+ xy.shape = (2,)
+ Delta = xy - self.XY
+
+ self.XY = xy
+ self.BoundingBox = self.BoundingBox + Delta
+
+ #self.CalcBoundingBox()
+ if self._Canvas:
+ self._Canvas.BoundingBoxDirty = True
class PointsObjectMixin:
"""
self.SetBrush(FillColor,FillStyle)
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel = None, HTdc=None):
- Points = WorldToPixel(self.Points)
+ Points = WorldToPixel(self.Points)#.tolist()
dc.SetPen(self.Pen)
dc.SetBrush(self.Brush)
dc.DrawPolygon(Points)
self.Length = Length
self.CalcArrowPoints()
+ ## fixme: cache this?
def CalcArrowPoints(self):
L = self.Length
S = self.ArrowHeadSize
def SetDiameter(self,Diameter):
self.Diameter = Diameter
-
def FindClosestPoint(self, XY):
"""
lot of separate points.
"""
- ## kind of ugly to minimize data copying
d = self.Points - XY
- d = sum( power(d,2,d), 1 )
- d = absolute( d, d ) # don't need the real distance, just which is smallest
- #dist = sqrt( sum( (self.Points - XY)**2), 1) )
- return argmin(d)
+ return argmin(hypot(d[:,0],d[:,1]))
+
def DrawD2(self, dc, Points):
# A Little optimization for a diameter2 - point
else:
dc.SetBrush(self.Brush)
radius = int(round(self.Diameter/2))
+ ##fixme: I really should add a DrawCircleList to wxPython
if len(Points) > 100:
xy = Points
xywh = concatenate((xy-radius, ones(xy.shape) * self.Diameter ), 1 )
"""
def __init__(self, XY, Color = "Black", Diameter = 1, InForeground = False):
DrawObject.__init__(self, InForeground)
-
+
self.XY = array(XY, Float)
self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point
self.CalcBoundingBox()
HTdc.SetBrush(self.HitBrush)
HTdc.DrawCircle(xy[0],xy[1], radius)
-class RectEllipse(DrawObject, XYObjectMixin,LineAndFillMixin):
- def __init__(self,x,y,width,height,
+class SquarePoint(DrawObject,XYObjectMixin,ColorOnlyMixin):
+ """
+
+ The SquarePoint class takes a 2-tuple, or a (2,) NumPy array of point
+ coordinates. It produces a square dot, centered on Point
+
+ The Size is in screen points, not world coordinates, so the
+ Bounding box is just the point, and doesn't include the Size.
+
+ The HitLineWidth is used as diameter for the
+ Hit Test.
+
+ """
+ def __init__(self, Point, Color = "Black", Size = 4, InForeground = False):
+ DrawObject.__init__(self, InForeground)
+
+ self.XY = array(Point, Float)
+ self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point
+ self.CalcBoundingBox()
+ self.SetColor(Color)
+ self.Size = Size
+
+ self.HitLineWidth = self.MinHitLineWidth
+
+ def SetSize(self,Size):
+ self.Size = Size
+
+ def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
+ Size = self.Size
+ dc.SetPen(self.Pen)
+ xc,yc = WorldToPixel(self.XY)
+
+ if self.Size <= 1:
+ dc.DrawPoint(xc, yc)
+ else:
+ x = xc - Size/2.0
+ y = yc - Size/2.0
+ dc.SetBrush(self.Brush)
+ dc.DrawRectangle(x, y, Size, Size)
+ if HTdc and self.HitAble:
+ HTdc.SetPen(self.HitPen)
+ if self.Size <= 1:
+ HTdc.DrawPoint(xc, xc)
+ else:
+ HTdc.SetBrush(self.HitBrush)
+ HTdc.DrawRectangle(x, y, Size, Size)
+
+class RectEllipse(DrawObject, XYObjectMixin, LineAndFillMixin):
+ def __init__(self, XY, WH,
LineColor = "Black",
LineStyle = "Solid",
LineWidth = 1,
DrawObject.__init__(self,InForeground)
- self.XY = array( (x, y), Float)
- self.WH = array( (width, height), Float )
- self.BoundingBox = array(((x,y), (self.XY + self.WH)), Float)
+ self.XY = array( XY, Float)
+ self.XY.shape = (2,)
+ self.WH = array( WH, Float )
+ self.WH.shape = (2,)
+ self.BoundingBox = array((self.XY, (self.XY + self.WH)), Float)
self.LineColor = LineColor
self.LineStyle = LineStyle
self.LineWidth = LineWidth
self.SetPen(LineColor,LineStyle,LineWidth)
self.SetBrush(FillColor,FillStyle)
- def SetShape(self,x,y,width,height):
- self.XY = array( (x, y), Float)
- self.WH = array( (width, height), Float )
+ def SetShape(self, XY, WH):
+ self.XY = array( XY, Float)
+ self.WH = array( WH, Float )
self.CalcBoundingBox()
HTdc.DrawRectanglePointSize(XY, WH)
class Ellipse(RectEllipse):
-# def __init__(*args, **kwargs):
-# RectEllipse.__init__(*args, **kwargs)
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
( XY, WH ) = self.SetUpDraw(dc,
HTdc.DrawEllipsePointSize(XY, WH)
class Circle(Ellipse):
- def __init__(self, x ,y, Diameter, **kwargs):
- self.Center = array((x,y),Float)
+
+ def __init__(self, XY, Diameter, **kwargs):
+ self.Center = array(XY, Float)
+ Diameter = float(Diameter)
RectEllipse.__init__(self ,
- x-Diameter/2.,
- y-Diameter/2.,
- Diameter,
- Diameter,
+ self.Center - Diameter/2.0,
+ (Diameter, Diameter),
**kwargs)
def SetDiameter(self, Diameter):
- x,y = self.Center - (Diameter/2.)
- self.SetShape(x,
- y,
- Diameter,
- Diameter)
+ Diameter = float(Diameter)
+ XY = self.Center - (Diameter/2.0)
+ self.SetShape(XY,
+ (Diameter, Diameter)
+ )
class TextObjectMixin(XYObjectMixin):
"""
FontList = {}
+ LayoutFontSize = 12 # font size used for calculating layout
+
def SetFont(self, Size, Family, Style, Weight, Underline, FaceName):
self.Font = self.FontList.setdefault( (Size,
Family,
def SetBackgroundColor(self, BackgroundColor):
self.BackgroundColor = BackgroundColor
+ def SetText(self, String):
+ """
+ Re-sets the text displayed by the object
+
+ In the case of the ScaledTextBox, it will re-do the layout as appropriate
+
+ Note: only tested with the ScaledTextBox
+
+ """
+
+ self.String = String
+ self.LayoutText()
+
+ def LayoutText(self):
+ """
+ A dummy method to re-do the layout of the text.
+
+ A derived object needs to override this if required.
+
+ """
+ pass
+
## store the function that shift the coords for drawing text. The
## "c" parameter is the correction for world coordinates, rather
## than pixel coords as the y axis is reversed
- ShiftFunDict = {'tl': lambda x, y, w, h, world=0: (x, y) ,
- 'tc': lambda x, y, w, h, world=0: (x - w/2, y) ,
- 'tr': lambda x, y, w, h, world=0: (x - w, y) ,
- 'cl': lambda x, y, w, h, world=0: (x, y - h/2 + world*h) ,
- 'cc': lambda x, y, w, h, world=0: (x - w/2, y - h/2 + world*h) ,
- 'cr': lambda x, y, w, h, world=0: (x - w, y - h/2 + world*h) ,
- 'bl': lambda x, y, w, h, world=0: (x, y - h + 2*world*h) ,
- 'bc': lambda x, y, w, h, world=0: (x - w/2, y - h + 2*world*h) ,
- 'br': lambda x, y, w, h, world=0: (x - w, y - h + 2*world*h)}
+ ## pad is the extra space around the text
+ ## if world = 1, the vertical shift is done in y-up coordinates
+ ShiftFunDict = {'tl': lambda x, y, w, h, world=0, pad=0: (x + pad, y + pad - 2*world*pad),
+ 'tc': lambda x, y, w, h, world=0, pad=0: (x - w/2, y + pad - 2*world*pad),
+ 'tr': lambda x, y, w, h, world=0, pad=0: (x - w - pad, y + pad - 2*world*pad),
+ 'cl': lambda x, y, w, h, world=0, pad=0: (x + pad, y - h/2 + world*h),
+ 'cc': lambda x, y, w, h, world=0, pad=0: (x - w/2, y - h/2 + world*h),
+ 'cr': lambda x, y, w, h, world=0, pad=0: (x - w - pad, y - h/2 + world*h),
+ 'bl': lambda x, y, w, h, world=0, pad=0: (x + pad, y - h + 2*world*h - pad + world*2*pad) ,
+ 'bc': lambda x, y, w, h, world=0, pad=0: (x - w/2, y - h + 2*world*h - pad + world*2*pad) ,
+ 'br': lambda x, y, w, h, world=0, pad=0: (x - w - pad, y - h + 2*world*h - pad + world*2*pad)}
class Text(DrawObject, TextObjectMixin):
"""
The value can be True or False. At present this may have an an
effect on Windows only.
- Alternatively, you can set the kw arg: Font, to a wx.Font, and the above will be ignored.
+ Alternatively, you can set the kw arg: Font, to a wx.Font, and the
+ above will be ignored.
The size is fixed, and does not scale with the drawing.
"""
- def __init__(self,String,x,y,
+ def __init__(self,String, xy,
Size = 12,
Color = "Black",
BackgroundColor = None,
Weight = Font.GetWeight()
self.SetFont(Size, Family, Style, Weight, Underline, FaceName)
- self.BoundingBox = array(((x,y),(x,y)),Float)
+ self.BoundingBox = array((xy, xy),Float)
- self.XY = ( x,y )
+ self.XY = asarray(xy)
+ self.XY.shape = (2,)
(self.TextWidth, self.TextHeight) = (None, None)
self.ShiftFun = self.ShiftFunDict[Position]
Alternatively, you can set the kw arg: Font, to a wx.Font, and the
above will be ignored. The size of the font you specify will be
- ignored, but the rest of it's attributes will be preserved.
+ ignored, but the rest of its attributes will be preserved.
The size will scale as the drawing is zoomed.
zoom limit at that point.
The hit-test is done on the entire text extent. This could be made
- optional, but I havn't gotten around to it.
+ optional, but I haven't gotten around to it.
"""
- def __init__(self, String, x, y , Size,
+ def __init__(self, String, XY , Size,
Color = "Black",
BackgroundColor = None,
Family = wx.MODERN,
DrawObject.__init__(self,InForeground)
self.String = String
- self.XY = array( (x, y), Float)
+ self.XY = array( XY, Float)
+ self.XY.shape = (2,)
self.Size = Size
self.Color = Color
self.BackgroundColor = BackgroundColor
self.CalcBoundingBox()
+ def LayoutText(self):
+ # This will be called when the text is re-set
+ # nothing much to be done here
+ self.CalcBoundingBox()
def CalcBoundingBox(self):
## this isn't exact, as fonts don't scale exactly.
HTdc.SetBrush(self.HitBrush)
HTdc.DrawRectanglePointSize(xy, (w, h) )
+class ScaledTextBox(DrawObject, TextObjectMixin):
+ """
+ This class creates a TextBox object that is scaled when zoomed. It is
+ placed at the coordinates, x,y.
+
+ If the Width parameter is defined, the text will be wrapped to the width given.
+
+ A Box can be drawn around the text, be specifying:
+ LineWidth and/or FillColor
+
+ A space(margin) can be put all the way around the text, be specifying:
+ the PadSize argument in world coordinates.
+
+ The spacing between lines can be adjusted with the:
+ LineSpacing argument.
+
+ The "Position" argument is a two character string, indicating where
+ in relation to the coordinates the Box should be oriented.
+ -The first letter is: t, c, or b, for top, center and bottom.
+ -The second letter is: l, c, or r, for left, center and right The
+ position refers to the position relative to the text itself. It
+ defaults to "tl" (top left).
+
+ Size is the size of the font in world coordinates.
+
+ Family:
+ Font family, a generic way of referring to fonts without
+ specifying actual facename. One of:
+ wx.DEFAULT: Chooses a default font.
+ wx.DECORATIVE: A decorative font.
+ wx.ROMAN: A formal, serif font.
+ wx.SCRIPT: A handwriting font.
+ wx.SWISS: A sans-serif font.
+ wx.MODERN: A fixed pitch font.
+ NOTE: these are only as good as the wxWindows defaults, which aren't so good.
+ Style:
+ One of wx.NORMAL, wx.SLANT and wx.ITALIC.
+ Weight:
+ One of wx.NORMAL, wx.LIGHT and wx.BOLD.
+ Underline:
+ The value can be True or False. At present this may have an an
+ effect on Windows only.
+
+ Alternatively, you can set the kw arg: Font, to a wx.Font, and the
+ above will be ignored. The size of the font you specify will be
+ ignored, but the rest of its attributes will be preserved.
+
+ The size will scale as the drawing is zoomed.
+
+ Bugs/Limitations:
+
+ As fonts are scaled, they do end up a little different, so you don't
+ get exactly the same picture as you scale up and down, but it's
+ pretty darn close.
+
+ On wxGTK1 on my Linux system, at least, using a font of over about
+ 1000 pts. brings the system to a halt. It's the Font Server using
+ huge amounts of memory. My work around is to max the font size to
+ 1000 points, so it won't scale past there. GTK2 uses smarter font
+ drawing, so that may not be an issue in future versions, so feel
+ free to test. Another smarter way to do it would be to set a global
+ zoom limit at that point.
+
+ The hit-test is done on the entire box. This could be made
+ optional, but I haven't gotten around to it.
+
+ """
+
+ def __init__(self, String,
+ Point,
+ Size,
+ Color = "Black",
+ BackgroundColor = None,
+ LineColor = 'Black',
+ LineStyle = 'Solid',
+ LineWidth = 1,
+ Width = None,
+ PadSize = None,
+ Family = wx.MODERN,
+ Style = wx.NORMAL,
+ Weight = wx.NORMAL,
+ Underline = False,
+ Position = 'tl',
+ Alignment = "left",
+ Font = None,
+ LineSpacing = 1.0,
+ InForeground = False):
+
+ DrawObject.__init__(self,InForeground)
+
+ self.XY = array(Point, Float)
+ self.Size = Size
+ self.Color = Color
+ self.BackgroundColor = BackgroundColor
+ self.LineColor = LineColor
+ self.LineStyle = LineStyle
+ self.LineWidth = LineWidth
+ self.Width = Width
+ if PadSize is None: # the default is just a little bit of padding
+ self.PadSize = Size/10.0
+ else:
+ self.PadSize = float(PadSize)
+ self.Family = Family
+ self.Style = Style
+ self.Weight = Weight
+ self.Underline = Underline
+ self.Alignment = Alignment.lower()
+ self.LineSpacing = float(LineSpacing)
+ self.Position = Position
+
+ if not Font:
+ self.FaceName = ''
+ else:
+ self.FaceName = Font.GetFaceName()
+ self.Family = Font.GetFamily()
+ self.Style = Font.GetStyle()
+ self.Underlined = Font.GetUnderlined()
+ self.Weight = Font.GetWeight()
+
+ # Experimental max font size value on wxGTK2: this works OK on
+ # my system. If it's a lot larger, there is a crash, with the
+ # message:
+ #
+ # The application 'FloatCanvasDemo.py' lost its
+ # connection to the display :0.0; most likely the X server was
+ # shut down or you killed/destroyed the application.
+ #
+ # Windows and OS-X seem to be better behaved in this regard.
+ # They may not draw it, but they don't crash either!
+
+ self.MaxFontSize = 1000
+ self.ShiftFun = self.ShiftFunDict[Position]
+
+ self.String = String
+ self.LayoutText()
+ self.CalcBoundingBox()
+
+ self.SetPen(LineColor,LineStyle,LineWidth)
+ self.SetBrush(BackgroundColor, "Solid")
+
+
+ def WrapToWidth(self):
+ dc = wx.MemoryDC()
+ bitmap = wx.EmptyBitmap(1, 1)
+ dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work.
+ DrawingSize = self.LayoutFontSize # pts This effectively determines the resolution that the BB is computed to.
+ ScaleFactor = float(self.Size) / DrawingSize
+ Width = (self.Width - 2*self.PadSize) / ScaleFactor #Width to wrap to
+ dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) )
+
+ NewStrings = []
+ for s in self.Strings:
+ #beginning = True
+ text = s.split(" ")
+ text.reverse()
+ LineLength = 0
+ NewText = text[-1]
+ del text[-1]
+ while text:
+ w = dc.GetTextExtent(' ' + text[-1])[0]
+ if LineLength + w <= Width:
+ NewText += ' '
+ NewText += text[-1]
+ LineLength = dc.GetTextExtent(NewText)[0]
+ else:
+ NewStrings.append(NewText)
+ NewText = text[-1]
+ LineLength = dc.GetTextExtent(text[-1])[0]
+ del text[-1]
+ NewStrings.append(NewText)
+ self.Strings = NewStrings
+
+ def ReWrap(self, Width):
+ self.Width = Width
+ self.LayoutText()
+
+ def LayoutText(self):
+ """
+
+ Calculates the positions of the words of text.
+
+ This isn't exact, as fonts don't scale exactly.
+ To help this, the position of each individual word
+ is stored separately, so that the general layout stays
+ the same in world coordinates, as the fonts scale.
+
+ """
+ self.Strings = self.String.split("\n")
+ if self.Width:
+ self.WrapToWidth()
+
+ dc = wx.MemoryDC()
+ bitmap = wx.EmptyBitmap(1, 1)
+ dc.SelectObject(bitmap) #wxMac needs a Bitmap selected for GetTextExtent to work.
+
+ DrawingSize = self.LayoutFontSize # pts This effectively determines the resolution that the BB is computed to.
+ ScaleFactor = float(self.Size) / DrawingSize
+
+ dc.SetFont(self.SetFont(DrawingSize, self.Family, self.Style, self.Weight, self.Underline, self.FaceName) )
+
+ TextHeight = dc.GetTextExtent("X")[1]
+ SpaceWidth = dc.GetTextExtent(" ")[0]
+ LineHeight = TextHeight * self.LineSpacing
+
+ LineWidths = zeros((len(self.Strings),), Float)
+ y = 0
+ Words = []
+ AllLinePoints = []
+
+ for i, s in enumerate(self.Strings):
+ LineWidths[i] = 0
+ LineWords = s.split(" ")
+ LinePoints = zeros((len(LineWords),2), Float)
+ for j, word in enumerate(LineWords):
+ if j > 0:
+ LineWidths[i] += SpaceWidth
+ Words.append(word)
+ LinePoints[j] = (LineWidths[i], y)
+ w = dc.GetTextExtent(word)[0]
+ LineWidths[i] += w
+ y -= LineHeight
+ AllLinePoints.append(LinePoints)
+ TextWidth = maximum.reduce(LineWidths)
+ self.Words = Words
+
+ if self.Width is None:
+ BoxWidth = TextWidth * ScaleFactor + 2*self.PadSize
+ else: # use the defined Width
+ BoxWidth = self.Width
+ Points = zeros((0,2), Float)
+
+ for i, LinePoints in enumerate(AllLinePoints):
+ ## Scale to World Coords.
+ LinePoints *= (ScaleFactor, ScaleFactor)
+ if self.Alignment == 'left':
+ LinePoints[:,0] += self.PadSize
+ elif self.Alignment == 'center':
+ LinePoints[:,0] += (BoxWidth - LineWidths[i]*ScaleFactor)/2.0
+ elif self.Alignment == 'right':
+ LinePoints[:,0] += (BoxWidth - LineWidths[i]*ScaleFactor-self.PadSize)
+ Points = concatenate((Points, LinePoints))
+
+ BoxHeight = -(Points[-1,1] - (TextHeight * ScaleFactor)) + 2*self.PadSize
+ (x,y) = self.ShiftFun(self.XY[0], self.XY[1], BoxWidth, BoxHeight, world=1)
+ Points += (0, -self.PadSize)
+ self.Points = Points
+ self.BoxWidth = BoxWidth
+ self.BoxHeight = BoxHeight
+ self.CalcBoundingBox()
+
+ def CalcBoundingBox(self):
+
+ """
+
+ Calculates the Bounding Box
+
+ """
+
+ w, h = self.BoxWidth, self.BoxHeight
+ x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world=1)
+ self.BoundingBox = array(((x, y-h ),(x + w, y)),Float)
+
+ def GetBoxRect(self):
+ wh = (self.BoxWidth, self.BoxHeight)
+ xy = (self.BoundingBox[0,0], self.BoundingBox[1,1])
+
+ return (xy, wh)
+
+ def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
+ xy, wh = self.GetBoxRect()
+
+ Points = self.Points + xy
+ Points = WorldToPixel(Points)
+ xy = WorldToPixel(xy)
+ wh = ScaleWorldToPixel(wh) * (1,-1)
+
+ # compute the font size:
+ Size = abs( ScaleWorldToPixel( (self.Size, self.Size) )[1] ) # only need a y coordinate length
+ ## Check to see if the font size is large enough to blow up the X font server
+ ## If so, limit it. Would it be better just to not draw it?
+ ## note that this limit is dependent on how much memory you have, etc.
+ Size = min(Size, self.MaxFontSize)
+
+ dc.SetFont(self.SetFont(Size, self.Family, self.Style, self.Weight, self.Underline, self.FaceName))
+ dc.SetTextForeground(self.Color)
+ dc.SetBackgroundMode(wx.TRANSPARENT)
+
+ # Draw The Box
+ if (self.LineStyle and self.LineColor) or self.BackgroundColor:
+ dc.SetBrush(self.Brush)
+ dc.SetPen(self.Pen)
+ dc.DrawRectanglePointSize(xy , wh)
+
+ # Draw the Text
+ dc.DrawTextList(self.Words, Points)
+
+ # Draw the hit box.
+ if HTdc and self.HitAble:
+ HTdc.SetPen(self.HitPen)
+ HTdc.SetBrush(self.HitBrush)
+ HTdc.DrawRectanglePointSize(xy, wh)
+
+class Bitmap(DrawObject, TextObjectMixin):
+ """
+ This class creates a bitmap object, placed at the coordinates,
+ x,y. the "Position" argument is a two charactor string, indicating
+ where in relation to the coordinates the bitmap should be oriented.
+
+ The first letter is: t, c, or b, for top, center and bottom The
+ second letter is: l, c, or r, for left, center and right The
+ position refers to the position relative to the text itself. It
+ defaults to "tl" (top left).
+
+ The size is fixed, and does not scale with the drawing.
+
+ """
+
+ def __init__(self,Bitmap,XY,
+ Position = 'tl',
+ InForeground = False):
+
+ DrawObject.__init__(self,InForeground)
+
+ if type(Bitmap) == wx._gdi.Bitmap:
+ self.Bitmap = Bitmap
+ elif type(Bitmap) == wx._core.Image:
+ self.Bitmap = wx.BitmapFromImage(Bitmap)
+
+ # Note the BB is just the point, as the size in World coordinates is not fixed
+ self.BoundingBox = array((XY,XY),Float)
+
+ self.XY = XY
+
+ (self.Width, self.Height) = self.Bitmap.GetWidth(), self.Bitmap.GetHeight()
+ self.ShiftFun = self.ShiftFunDict[Position]
+
+ def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
+ XY = WorldToPixel(self.XY)
+ XY = self.ShiftFun(XY[0], XY[1], self.Width, self.Height)
+ dc.DrawBitmapPoint(self.Bitmap, XY, True)
+ if HTdc and self.HitAble:
+ HTdc.SetPen(self.HitPen)
+ HTdc.SetBrush(self.HitBrush)
+ HTdc.DrawRectanglePointSize(XY, (self.Width, self.Height) )
+
+class ScaledBitmap(DrawObject, TextObjectMixin):
+ """
+
+ This class creates a bitmap object, placed at the coordinates, XY,
+ of Height, H, in World coorsinates. The width is calculated from the
+ aspect ratio of the bitmap.
+
+ the "Position" argument is a two charactor string, indicating
+ where in relation to the coordinates the bitmap should be oriented.
+
+ The first letter is: t, c, or b, for top, center and bottom The
+ second letter is: l, c, or r, for left, center and right The
+ position refers to the position relative to the text itself. It
+ defaults to "tl" (top left).
+
+ The size scales with the drawing
+
+ """
+
+ def __init__(self,
+ Bitmap,
+ XY,
+ Height,
+ Position = 'tl',
+ InForeground = False):
+
+ DrawObject.__init__(self,InForeground)
+
+ if type(Bitmap) == wx._gdi.Bitmap:
+ self.Image = Bitmap.ConvertToImage()
+ elif type(Bitmap) == wx._core.Image:
+ self.Image = Bitmap
+
+ self.XY = XY
+ self.Height = Height
+ (self.bmpWidth, self.bmpHeight) = self.Image.GetWidth(), self.Image.GetHeight()
+ self.Width = self.bmpWidth / self.bmpHeight * Height
+ self.ShiftFun = self.ShiftFunDict[Position]
+ self.CalcBoundingBox()
+ self.ScaledBitmap = None
+ self.ScaledHeight = None
+
+ def CalcBoundingBox(self):
+ ## this isn't exact, as fonts don't scale exactly.
+ w,h = self.Width, self.Height
+ x, y = self.ShiftFun(self.XY[0], self.XY[1], w, h, world = 1)
+ self.BoundingBox = array(((x, y-h ),(x + w, y)),Float)
+
+ def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
+ XY = WorldToPixel(self.XY)
+ H = ScaleWorldToPixel(self.Height)[0]
+ W = H * (self.bmpWidth / self.bmpHeight)
+ if (self.ScaledBitmap is None) or (H <> self.ScaledHeight) :
+ self.ScaledHeight = H
+ Img = self.Image.Scale(W, H)
+ self.ScaledBitmap = wx.BitmapFromImage(Img)
+
+ XY = self.ShiftFun(XY[0], XY[1], W, H)
+ dc.DrawBitmapPoint(self.ScaledBitmap, XY, True)
+ if HTdc and self.HitAble:
+ HTdc.SetPen(self.HitPen)
+ HTdc.SetBrush(self.HitBrush)
+ HTdc.DrawRectanglePointSize(XY, (W, H) )
+
#---------------------------------------------------------------------------
class FloatCanvas(wx.Panel):
+ ## fixme: could this be a wx.Window?
"""
FloatCanvas.py
global ScreenPPI ## A global variable to hold the Pixels per inch that wxWindows thinks is in use.
dc = wx.ScreenDC()
- ScreenPPI = dc.GetPPI()[0] # Assume square pixels
+ ScreenPPI = dc.GetPPI()[1] # Pixel height
del dc
self.HitColorGenerator = None
self.InHereNum = 0
+ self.CreateCursors()
+
+ def CreateCursors(self):
+
+ ## create all the Cursors, so they don't need to be created each time.
+ ##
+ if "wxMac" in wx.PlatformInfo: # use 16X16 cursors for wxMac
+ self.HandCursor = wx.CursorFromImage(Resources.getHand16Image())
+ self.GrabHandCursor = wx.CursorFromImage(Resources.getGrabHand16Image())
+
+ img = Resources.getMagPlus16Image()
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 6)
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 6)
+ self.MagPlusCursor = wx.CursorFromImage(img)
+
+ img = Resources.getMagMinus16Image()
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 6)
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 6)
+ self.MagMinusCursor = wx.CursorFromImage(img)
+ else: # use 24X24 cursors for GTK and Windows
+ self.HandCursor = wx.CursorFromImage(Resources.getHandImage())
+ self.GrabHandCursor = wx.CursorFromImage(Resources.getGrabHandImage())
+
+ img = Resources.getMagPlusImage()
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 9)
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 9)
+ self.MagPlusCursor = wx.CursorFromImage(img)
+
+ img = Resources.getMagMinusImage()
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_X, 9)
+ img.SetOptionInt(wx.IMAGE_OPTION_CUR_HOTSPOT_Y, 9)
+ self.MagMinusCursor = wx.CursorFromImage(img)
+
def SetProjectionFun(self,ProjectionFun):
if ProjectionFun == 'FlatEarth':
self.ProjectionFun = self.FlatEarthProjection
- elif type(ProjectionFun) == types.FunctionType:
+ elif callable(ProjectionFun):
self.ProjectionFun = ProjectionFun
elif ProjectionFun is None:
self.ProjectionFun = lambda x=None: array( (1,1), Float)
else:
- raise FloatCanvasError('Projectionfun must be either: "FlatEarth", None, or a function that takes the ViewPortCenter and returns a MapProjectionVector')
+ raise FloatCanvasError('Projectionfun must be either: "FlatEarth", None, or a callable object (function, for instance) that takes the ViewPortCenter and returns a MapProjectionVector')
- def FlatEarthProjection(self,CenterPoint):
+ def FlatEarthProjection(self, CenterPoint):
return array((cos(pi*CenterPoint[1]/180),1),Float)
def SetMode(self,Mode):
- if Mode in ["ZoomIn","ZoomOut","Move","Mouse",None]:
+ if Mode in ["ZoomIn","ZoomOut","Move","Mouse", None]:
+ if Mode == "Move":
+ self.SetCursor(self.HandCursor)
+ elif Mode == "ZoomIn":
+ self.SetCursor(self.MagPlusCursor)
+ elif Mode == "ZoomOut":
+ self.SetCursor(self.MagMinusCursor)
+ else:
+ self.SetCursor(wx.NullCursor)
+
self.GUIMode = Mode
+
else:
raise FloatCanvasError('"%s" is Not a valid Mode'%Mode)
Object = self.HitDict[ HitEvent ][color]
## Add the hit coords to the Object
Object.HitCoords = self.PixelToWorld( xy )
+ Object.HitCoordsPixel = xy
Object.CallBackFuncs[HitEvent](Object)
return True
return False
if not self.HitTest(event, EventType):
self._RaiseMouseEvent(event, EventType)
-
def MiddleDownEvent(self,event):
if self.GUIMode == "Mouse":
EventType = EVT_FC_MIDDLE_DOWN
Center = self.PixelToWorld( event.GetPosition() )
self.Zoom(1/1.5,Center)
elif self.GUIMode == "Move":
+ self.SetCursor(self.GrabHandCursor)
self.StartMove = array( event.GetPosition() )
self.PrevMoveXY = (0,0)
elif self.GUIMode == "Mouse":
pass
def LeftUpEvent(self,event):
- if self.HasCapture():
+ if self.HasCapture():
self.ReleaseMouse()
if self.GUIMode:
if self.GUIMode == "ZoomIn":
self.Zoom(1.5,Center)
self.StartRBBox = None
elif self.GUIMode == "Move":
- if not self.StartMove is None:
+ self.SetCursor(self.HandCursor)
+ if self.StartMove is not None:
StartMove = self.StartMove
EndMove = array((event.GetX(),event.GetY()))
if sum((StartMove-EndMove)**2) > 16:
x1,y1 = self.PrevMoveXY
x2,y2 = xy_tl
w,h = self.PanelSize
+ ##fixme: This sure could be cleaner!
if x2 > x1 and y2 > y1:
xa = xb = x1
ya = yb = y1
yb = y2 + h
wb = w
hb = y1 - y2
-
+
dc.SetPen(wx.TRANSPARENT_PEN)
dc.SetBrush(self.BackgroundBrush)
dc.DrawRectangle(xa, ya, wa, ha)
dc.DrawRectangle(xb, yb, wb, hb)
self.PrevMoveXY = xy_tl
- if self._ForegroundBuffer:
+ if self._ForeDrawList:
+ ##if self._ForegroundBuffer:
dc.DrawBitmapPoint(self._ForegroundBuffer,xy_tl)
else:
dc.DrawBitmapPoint(self._Buffer,xy_tl)
animation, for instance.
"""
-# print "in Draw", self.PanelSize
if sometrue(self.PanelSize < 1 ): # it's possible for this to get called before being properly initialized.
-# if self.PanelSize < (1,1): # it's possible for this to get called before being properly initialized.
return
if self.Debug: start = clock()
ScreenDC = wx.ClientDC(self)
##fixme: Using the list.remove method is kind of slow
if Object.InForeground:
self._ForeDrawList.remove(Object)
+ if not self._ForeDrawList:
+ self._ForegroundBuffer = None
+ self._ForegroundHTdc = None
else:
self._DrawList.remove(Object)
self._BackgroundDirty = True
self.BoundingBox = None
self.ViewPortCenter= array( (0,0), Float)
self.TransformVector = array( (1,-1), Float)
- self.MapProjectionVector = array( (1,1), Float)
+ self.MapProjectionVector = array( (1,1), Float)
self.Scale = 1
self.BoundingBoxDirty = False
Blit = ScreenDC.Blit # for speed
NumBetweenBlits = self.NumBetweenBlits # for speed
for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)):
- Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc)
- if i+1 % NumBetweenBlits == 0:
- Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0)
+ if Object.Visible:
+ Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc)
+ if (i+1) % NumBetweenBlits == 0:
+ Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0)
dc.EndDrawing()
-## ## This is a way to automatically add a AddObject method for each
-## ## object type This code has been replaced by Leo's code above, so
-## ## that it happens at module init, rather than as needed. The
-## ## primary advantage of this is that dir(FloatCanvas) will have
-## ## them, and docstrings are preserved. Probably more useful
-## ## exceptions if there is a problem, as well.
-## def __getattr__(self, name):
-## if name[:3] == "Add":
-## func=globals()[name[3:]]
-## def AddFun(*args, **kwargs):
-## Object = func(*args, **kwargs)
-## self.AddObject(Object)
-## return Object
-## ## add it to FloatCanvas' dict for future calls.
-## self.__dict__[name] = AddFun
-## return AddFun
-## else:
-## raise AttributeError("FloatCanvas has no attribute '%s'"%name)
+ def SaveAsImage(self, filename, ImageType=wx.BITMAP_TYPE_PNG):
+ """
+
+ Saves the current image as an image file. The default is in the
+ PNG format. Other formats can be spcified using the wx flags:
+
+ wx.BITMAP_TYPE_BMP
+ wx.BITMAP_TYPE_XBM
+ wx.BITMAP_TYPE_XPM
+ etc. (see the wx docs for the complete list)
+
+ """
+
+ self._Buffer.SaveFile(filename, ImageType)
+
def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__
classnames = ["Circle", "Ellipse", "Rectangle", "ScaledText", "Polygon",
- "Line", "Text", "PointSet","Point", "Arrow"]
+ "Line", "Text", "PointSet","Point", "Arrow","ScaledTextBox",
+ "SquarePoint","Bitmap", "ScaledBitmap"]
for classname in classnames:
klass = globals()[classname]
def getaddshapemethod(klass=klass):