public:
wxSocketState() : wxObject() {}
- DECLARE_NO_COPY_CLASS(wxSocketState)
+ wxDECLARE_NO_COPY_CLASS(wxSocketState);
};
// wxSocketWaitModeChanger: temporarily change the socket flags affecting its
wxSocketBase * const m_socket;
const int m_oldflags;
- DECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger)
+ wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger);
};
// wxSocketRead/WriteGuard are instantiated before starting reading
private:
wxSocketBase * const m_socket;
- DECLARE_NO_COPY_CLASS(wxSocketReadGuard)
+ wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard);
};
class wxSocketWriteGuard
private:
wxSocketBase * const m_socket;
- DECLARE_NO_COPY_CLASS(wxSocketWriteGuard)
+ wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard);
};
// ============================================================================
eventLoop = NULL;
}
+ // Make sure the events we're interested in are enabled before waiting for
+ // them: this is really necessary here as otherwise this could happen:
+ // 1. DoRead(wxSOCKET_WAITALL) is called
+ // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
+ // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
+ // is called and wxSOCKET_INPUT_FLAG events are disabled in it
+ // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
+ // are still disabled and we block forever
+ //
+ // More elegant solution would be nice but for now simply re-enabling the
+ // events here will do
+ m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
+
+
// Wait until we receive the event we're waiting for or the timeout expires
// (but note that we always execute the loop at least once, even if timeout
// is 0 as this is used for polling)