wxSizerItem *item = (wxSizerItem*)node->Data();
if (item->GetSizer())
{
- /* It's a sizer, so lets search recursively. */
+ // It's a sizer, so lets search recursively.
if (item->GetSizer()->DoSetItemMinSize( window, width, height ))
{
- /* A child sizer found the requested windw, exit. */
+ // A child sizer found the requested windw, exit.
return TRUE;
}
}
wxSizerItem *item = (wxSizerItem*)node->Data();
if (item->GetSizer())
{
- /* It's a sizer, so lets search recursively. */
+ // It's a sizer, so lets search recursively.
if (item->GetSizer()->DoSetItemMinSize( sizer, width, height ))
{
- /* A child sizer found the requested windw, exit. */
+ // A child sizer found the requested windw, exit.
return TRUE;
}
}
wxSizerItem *item = (wxSizerItem*) node->Data();
if (item->GetSizer())
{
- /* Sizers contains the minimal size in them, if not calculated ... */
+ // Sizers contains the minimal size in them, if not calculated ...
item->GetSizer()->DoSetMinSize( width, height );
}
else
{
- /* ... whereas the minimal size of spacers and windows in stored
- in the item */
+ // ... but the minimal size of spacers and windows in stored in them
item->SetInitSize( width, height );
}
m_hgap = hgap;
}
-void wxGridSizer::RecalcSizes()
+int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
{
- if (m_children.GetCount() == 0)
- return;
-
int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
+ if ( nitems)
+ {
+ if ( m_cols )
+ {
+ ncols = m_cols;
+ nrows = (nitems + m_cols - 1) / m_cols;
+ }
+ else if ( m_rows )
+ {
+ ncols = (nitems + m_rows - 1) / m_rows;
+ nrows = m_rows;
+ }
+ else // 0 columns, 0 rows?
+ {
+ wxFAIL_MSG( _T("grid sizer must have either rows or columns fixed") );
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
+ nrows = ncols = 0;
+ }
+ }
+
+ return nitems;
+}
+
+void wxGridSizer::RecalcSizes()
+{
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return;
wxSize sz( GetSize() );
wxPoint pt( GetPosition() );
wxSize wxGridSizer::CalcMin()
{
- if (m_children.GetCount() == 0)
- return wxSize(10,10);
-
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ return wxSize(10, 10);
// Find the max width and height for any component
int w = 0;
if (m_colWidths)
delete[] m_colWidths;
- if (m_children.GetCount() == 0)
- return;
-
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
+ {
+ m_rowHeights =
+ m_colWidths = NULL;
+ }
m_rowHeights = new int[nrows];
m_colWidths = new int[ncols];
-
+
for (int col = 0; col < ncols; col++)
m_colWidths[ col ] = 0;
for (int row = 0; row < nrows; row++)
void wxFlexGridSizer::RecalcSizes()
{
- if (m_children.GetCount() == 0)
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
return;
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
-
wxSize sz( GetSize() );
wxSize minsz( CalcMin() );
wxPoint pt( GetPosition() );
int delta;
size_t idx,num;
wxArrayInt temp;
-
+
// Transfer only those rows into temp which exist in the sizer
// ignoring the superflouus ones. This prevents a segfault when
// calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
m_rowHeights[ temp[idx] ] += delta;
}
- // See above
+ temp.Empty();
+ // See above
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
if (m_growableCols[idx] < ncols)
temp.Add( m_growableCols[idx] );
num = temp.GetCount();
-
+
if ((num > 0) && (sz.x > minsz.x))
{
delta = (sz.x - minsz.x) / num;
wxSize wxFlexGridSizer::CalcMin()
{
- if (m_children.GetCount() == 0)
+ int nitems, nrows, ncols;
+ if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
return wxSize(10,10);
- int nitems = m_children.GetCount();
- int nrows = m_rows;
- int ncols = m_cols;
-
- if (ncols > 0)
- nrows = (nitems + ncols-1) / ncols;
- else
- ncols = (nitems + nrows-1) / nrows;
-
CreateArrays();
- int col;
- int row;
-
int i = 0;
wxNode *node = m_children.First();
while (node)
{
wxSizerItem *item = (wxSizerItem*)node->Data();
wxSize sz( item->CalcMin() );
- row = i / ncols;
- col = i % ncols;
+ int row = i / ncols;
+ int col = i % ncols;
m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
}
int width = 0;
- for (col = 0; col < ncols; col++)
+ for (int col = 0; col < ncols; col++)
width += m_colWidths[ col ];
int height = 0;
- for (row = 0; row < nrows; row++)
+ for (int row = 0; row < nrows; row++)
height += m_rowHeights[ row ];
return wxSize( width + (ncols-1) * m_hgap,