- DECLARE_DYNAMIC_CLASS(wxBrush)
-
-public:
- wxBrush();
- wxBrush(short macThemeBrush ) ;
- wxBrush(const wxColour& col, int style = wxSOLID);
- wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush)
- : wxGDIObject()
- { Ref(brush); }
- ~wxBrush();
-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
- virtual void MacSetTheme(short macThemeBrush) ;
- virtual void MacSetThemeBackground(unsigned long macThemeBackground , WXRECTPTR extent) ;
-
- wxBrush& operator = (const wxBrush& brush)
- { if (*this == brush) return (*this); Ref(brush); return *this; }
- bool operator == (const wxBrush& brush)
- { return m_refData == brush.m_refData; }
- bool operator != (const wxBrush& brush)
- { return m_refData != brush.m_refData; }
-
- wxMacBrushKind MacGetBrushKind() const ;
-
- unsigned long MacGetThemeBackground(WXRECTPTR extent) const ;
- short MacGetTheme() const ;
- wxColour& GetColour() const ;
- int GetStyle() const ;
- wxBitmap *GetStipple() const ;
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
-// Implementation
-
- // Useful helper: create the brush resource
- bool RealizeResource();
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
+ public:
+ wxBrush();
+ wxBrush(short macThemeBrush ) ;
+ wxBrush(const wxColour& col, int style = wxSOLID);
+ wxBrush(const wxBitmap& stipple);
+ virtual ~wxBrush();
+
+ virtual void SetColour(const wxColour& col) ;
+ virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
+ virtual void SetStyle(int style) ;
+ virtual void SetStipple(const wxBitmap& stipple) ;
+
+ bool operator == (const wxBrush& brush) const;
+ bool operator != (const wxBrush& brush) const
+ { return !(*this == brush); }
+
+ const wxColour& GetColour() const ;
+ virtual int GetStyle() const ;
+ wxBitmap *GetStipple() const ;
+
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const { return (m_refData != NULL) ; }
+
+protected:
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+private:
+ DECLARE_DYNAMIC_CLASS(wxBrush)