gs_popupMenuSelection = event.GetId();
}
+void wxWindowBase::InternalOnPopupMenuUpdate(wxUpdateUIEvent& WXUNUSED(event))
+{
+ // nothing to do but do not skip it
+}
+
int
wxWindowBase::DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
{
NULL,
this);
+ // it is common to construct the menu passed to this function dynamically
+ // using some fixed range of ids which could clash with the ids used
+ // elsewhere in the program, which could result in some menu items being
+ // unintentionally disabled or otherwise modified by update UI handlers
+ // elsewhere in the program code and this is difficult to avoid in the
+ // program itself, so instead we just temporarily suspend UI updating while
+ // this menu is shown
+ Connect(wxEVT_UPDATE_UI,
+ wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
+ NULL,
+ this);
+
PopupMenu(&menu, x, y);
+ Disconnect(wxEVT_UPDATE_UI,
+ wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
+ NULL,
+ this);
Disconnect(wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
NULL,