// the flags used for the last DoDragDrop()
static long gs_flagsForDrag = 0;
+#ifdef __WXDEBUG__
// the trace mask we use with wxLogTrace() - call
// wxLog::AddTraceMask(TRACE_DND) to enable the trace messages from here
// (there are quite a few of them, so don't enable this by default)
static const wxChar *TRACE_DND = _T("dnd");
+#endif
+
+// global variables because GTK+ DnD want to have the
+// mouse event that caused it
+extern GdkEvent *g_lastMouseEvent;
+extern int g_lastButtonNumber;
//----------------------------------------------------------------------------
// standard icons
if (g_blockEventsOnDrag)
return wxDragNone;
+ // don't start dragging if no button is down
+ if (g_lastButtonNumber == 0)
+ return wxDragNone;
+
+ // we can only start a drag after a mouse event
+ if (g_lastMouseEvent == NULL)
+ return wxDragNone;
+
// disabled for now
g_blockEventsOnDrag = true;
}
delete[] array;
- GdkEventMotion event;
- event.window = m_widget->window;
- int x = 0;
- int y = 0;
- GdkModifierType state;
- gdk_window_get_pointer( event.window, &x, &y, &state );
- event.x = x;
- event.y = y;
- event.state = state;
- event.time = (guint32)GDK_CURRENT_TIME;
-
- /* GTK wants to know which button was pressed which caused the dragging */
- int button_number = 0;
- if (event.state & GDK_BUTTON1_MASK) button_number = 1;
- else if (event.state & GDK_BUTTON2_MASK) button_number = 2;
- else if (event.state & GDK_BUTTON3_MASK) button_number = 3;
+ int action = GDK_ACTION_COPY;
+ if ( flags & wxDrag_AllowMove )
+ action |= GDK_ACTION_MOVE;
-#if wxUSE_THREADS
- /* disable GUI threads */
-#endif
+ // VZ: as we already use g_blockEventsOnDrag it shouldn't be that bad
+ // to use a global to pass the flags to the drop target but I'd
+ // surely prefer a better way to do it
+ gs_flagsForDrag = flags;
- /* don't start dragging if no button is down */
- if (button_number)
- {
- int action = GDK_ACTION_COPY;
- if ( flags & wxDrag_AllowMove )
- action |= GDK_ACTION_MOVE;
-
- // VZ: as we already use g_blockEventsOnDrag it shouldn't be that bad
- // to use a global to pass the flags to the drop target but I'd
- // surely prefer a better way to do it
- gs_flagsForDrag = flags;
-
- GdkDragContext *context = gtk_drag_begin( m_widget,
+ GdkDragContext *context = gtk_drag_begin( m_widget,
target_list,
(GdkDragAction)action,
- button_number, /* number of mouse button which started drag */
- (GdkEvent*) &event );
-
- m_dragContext = context;
+ g_lastButtonNumber, // number of mouse button which started drag
+ (GdkEvent*) g_lastMouseEvent );
- PrepareIcon( action, context );
+ m_dragContext = context;
- while (m_waiting)
- gtk_main_iteration();
+ PrepareIcon( action, context );
- m_retValue = ConvertFromGTK(context->action);
- if ( m_retValue == wxDragNone )
- m_retValue = wxDragCancel;
- }
+ while (m_waiting)
+ gtk_main_iteration();
-#if wxUSE_THREADS
- /* re-enable GUI threads */
-#endif
+ m_retValue = ConvertFromGTK(context->action);
+ if ( m_retValue == wxDragNone )
+ m_retValue = wxDragCancel;
g_blockEventsOnDrag = false;
UnregisterWindow();
- // this shouldn't be needed but somehow, sometimes, without this the cursor
- // stays grabbed even when the DND operation ends and the application
- // becomes unresponsive and has to be killed resulting in loss of all
- // unsaved data, so while this fix is ugly it's still better than
- // alternative
- if ( gdk_pointer_is_grabbed() )
- gdk_pointer_ungrab(GDK_CURRENT_TIME);
-
return m_retValue;
}