// Construct from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
wxColour( unsigned long colRGB ) { Set(colRGB); }
// Construct from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
wxColour( unsigned long colRGB ) { Set(colRGB); }
bool operator == ( const wxColour& col ) const;
bool operator != ( const wxColour& col ) const { return !(*this == col); }
bool operator == ( const wxColour& col ) const;
bool operator != ( const wxColour& col ) const { return !(*this == col); }
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;