// classes
//-----------------------------------------------------------------------------
-class wxDC;
-class wxPaintDC;
-class wxBitmap;
-class wxWindow;
+class WXDLLIMPEXP_CORE wxDC;
+class WXDLLIMPEXP_CORE wxPaintDC;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxWindow;
-class wxColour;
+class WXDLLIMPEXP_CORE wxColour;
//-----------------------------------------------------------------------------
// wxColour
//-----------------------------------------------------------------------------
-class wxColour: public wxGDIObject
+class WXDLLIMPEXP_CORE wxColour: public wxGDIObject
{
public:
wxColour() { }
-
+
// Construct from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
wxColour( unsigned long colRGB ) { Set(colRGB); }
~wxColour();
bool Ok() const { return m_refData != NULL; }
-
+
bool operator == ( const wxColour& col ) const;
bool operator != ( const wxColour& col ) const { return !(*this == col); }
int GetPixel() const;
GdkColor *GetColor() const;
+ void InitFromName(const wxString& colourName);
+
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
-
- // Helper functions
- void InitFromName(const wxString& colourName);
+
private:
DECLARE_DYNAMIC_CLASS(wxColour)