#if wxUSE_DISPLAY
+#include "wx/display.h"
+
#ifndef WX_PRECOMP
- #include "wx/msw/missing.h"
#include "wx/dynarray.h"
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/dynload.h"
#include "wx/sysopt.h"
-#include "wx/display.h"
#include "wx/display_impl.h"
+#include "wx/msw/wrapwin.h"
+#include "wx/msw/missing.h"
// define this to use DirectDraw for display mode switching: this is disabled
// by default because ddraw.h is now always available and also it's not really
virtual unsigned GetCount() { return unsigned(m_displays.size()); }
virtual int GetFromPoint(const wxPoint& pt);
- virtual int GetFromWindow(wxWindow *window);
+ virtual int GetFromWindow(const wxWindow *window);
protected:
// ctor checks if the current system supports multimon API and dynamically
MONITOR_DEFAULTTONULL));
}
-int wxDisplayFactoryWin32Base::GetFromWindow(wxWindow *window)
+int wxDisplayFactoryWin32Base::GetFromWindow(const wxWindow *window)
{
return FindDisplayFromHMONITOR(gs_MonitorFromWindow(GetHwndOf(window),
MONITOR_DEFAULTTONULL));