// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifndef __GTKDCMEMORYH__
#define __GTKDCMEMORYH__
-#ifdef __GNUG__
-#pragma interface
-#endif
-
#include "wx/defs.h"
#include "wx/dcclient.h"
// classes
//-----------------------------------------------------------------------------
-class wxMemoryDC;
+class WXDLLIMPEXP_CORE wxMemoryDC;
//-----------------------------------------------------------------------------
// wxMemoryDC
//-----------------------------------------------------------------------------
-class wxMemoryDC: public wxWindowDC
+class WXDLLIMPEXP_CORE wxMemoryDC : public wxWindowDC
{
- DECLARE_DYNAMIC_CLASS(wxMemoryDC)
-
public:
- wxMemoryDC();
- wxMemoryDC( wxDC *dc ); // Create compatible DC
- ~wxMemoryDC();
- virtual void SelectObject( const wxBitmap& bitmap );
- void DoGetSize( int *width, int *height ) const;
-
- // implementation
-
- wxBitmap m_selected;
+ wxMemoryDC();
+ wxMemoryDC( wxDC *dc ); // Create compatible DC
+ ~wxMemoryDC();
+ virtual void SelectObject( const wxBitmap& bitmap );
+ void DoGetSize( int *width, int *height ) const;
+
+ // these get reimplemented for mono-bitmaps to behave
+ // more like their Win32 couterparts. They now interpret
+ // wxWHITE, wxWHITE_BRUSH and wxWHITE_PEN as drawing 0
+ // and everything else as drawing 1.
+ virtual void SetPen( const wxPen &pen );
+ virtual void SetBrush( const wxBrush &brush );
+ virtual void SetBackground( const wxBrush &brush );
+ virtual void SetTextForeground( const wxColour &col );
+ virtual void SetTextBackground( const wxColour &col );
+
+ // implementation
+ wxBitmap m_selected;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxMemoryDC)
};
#endif