bool m_quickBestSize;
+private:
+ // Intercept Escape and Return keys to ensure that our in-place edit
+ // control always gets them before they're used for dialog navigation or
+ // anything else.
+ void OnCharHook(wxKeyEvent& event);
+
+
wxDECLARE_NO_COPY_CLASS(wxTreeCtrlBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/generic/treectlg.h"
-#elif defined(__WXPALMOS__)
- #include "wx/generic/treectlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/treectrl.h"
#elif defined(__WXMOTIF__)