+
+ Rect oldviewRect ;
+ TXNLongRect olddestRect ;
+ TXNGetRectBounds( m_txn , &oldviewRect , &olddestRect , NULL ) ;
+
+ Rect viewRect = { m_txnControlBounds.top, m_txnControlBounds.left,
+ m_txnControlBounds.bottom - ( m_sbHorizontal ? 14 : 0 ) , m_txnControlBounds.right - ( m_sbVertical ? 14 : 0 ) } ;
+ TXNLongRect destRect = { m_txnControlBounds.top, m_txnControlBounds.left,
+ m_txnControlBounds.bottom - ( m_sbHorizontal ? 14 : 0 ) , m_txnControlBounds.right - ( m_sbVertical ? 14 : 0 ) } ;
+
+ if ( olddestRect.right >= 10000 )
+ destRect.right = destRect.left + 32000 ;
+
+ if ( olddestRect.bottom >= 0x20000000 )
+ destRect.bottom = destRect.top + 0x40000000 ;
+
+ SectRect( &viewRect , &visBounds , &viewRect ) ;
+ TXNSetRectBounds( m_txn , &viewRect , &destRect , true ) ;
+/*
+ TXNSetFrameBounds( m_txn, m_txnControlBounds.top, m_txnControlBounds.left,
+ m_txnControlBounds.bottom - ( m_sbHorizontal ? 14 : 0 ) , m_txnControlBounds.right - ( m_sbVertical ? 14 : 0 ), m_txnFrameID);
+*/
+#else
+
+ TXNSetFrameBounds( m_txn, m_txnControlBounds.top, m_txnControlBounds.left,
+ wxMax( m_txnControlBounds.bottom , m_txnControlBounds.top ) ,
+ wxMax( m_txnControlBounds.right , m_txnControlBounds.left ) , m_txnFrameID);
+
+ // the SetFrameBounds method unter classic sometimes does not correctly scroll a selection into sight after a
+ // movement, therefore we have to force it
+
+ TXNLongRect textRect ;
+ TXNGetRectBounds( m_txn , NULL , NULL , &textRect ) ;
+ if ( textRect.left < m_txnControlBounds.left )
+ {
+ TXNShowSelection( m_txn , false ) ;
+ }