#pragma hdrstop
#endif
+#if wxUSE_FONTENUM
+
#include "wx/fontenum.h"
// ============================================================================
#ifdef __WXMSW__
// Quoting the MSDN:
- // "MS Shell Dlg is a mapping mechanism that enables
- // U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
- // support locales that have characters that are not contained in code
+ // "MS Shell Dlg is a mapping mechanism that enables
+ // U.S. English Microsoft Windows NT, and Microsoft Windows 2000 to
+ // support locales that have characters that are not contained in code
// page 1252. It is not a font but a face name for a nonexistent font."
// Thus we need to consider "Ms Shell Dlg" and "Ms Shell Dlg 2" as valid
- // font face names even if they are enumerated by wxFontEnumerator
+ // font face names even if they are not enumerated by wxFontEnumerator
if (facename.IsSameAs(wxT("Ms Shell Dlg"), false) ||
facename.IsSameAs(wxT("Ms Shell Dlg 2"), false))
return true;
{
// name of UTF-8 encoding: no need to use wxFontMapper for it as it's
// unlikely to change
- const wxString utf8(_T("UTF-8"));
+ const wxString utf8(wxT("UTF-8"));
// all fonts are in UTF-8 only if this code is used
if ( !facename.empty() )
return true;
}
#endif // wxHAS_UTF8_FONTS
+
+#endif // wxUSE_FONTENUM