// Make sure this object has only one reference
void UnShare() { AllocExclusive(); }
- // Do a shallow comparison of our referenced data with the given object's
- // refdata
- bool IsRefTo(const wxObject *p) const { return m_refData == p->m_refData; }
+ // check if this object references the same data as the other one
+ bool IsSameAs(const wxObject& o) const { return m_refData == o.m_refData; }
protected:
// ensure that our data is not shared with anybody else: if we have no