// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
- // x position adjustment for wxTextCtrl (and like)
- #define wxPG_TEXTCTRLXADJUST 3
-
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
- #define wxPG_TEXTCTRLXADJUST 3
+ // NB: Only define wxPG_TEXTCTRLXADJUST for platforms that do not
+ // (yet) support wxTextEntry::SetMargins() for the left margin.
+ //#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
#ifndef SWIG
-#if wxUSE_STL
-typedef std::vector<wxPGProperty*> wxArrayPGProperty;
-#else
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID);
-#endif
// Always use wxString based hashmap with unicode, stl, swig and GCC 4.0+
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString,
wxPGHashMapS2S,
class WXDLLIMPEXP_PROPGRID);
-
+
WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
wxPGHashMapP2P,
class WXDLLIMPEXP_PROPGRID);