// NOTE: More in propertygrid.cpp
//
-#ifndef SWIG
-
#if defined(__WXMSW__)
// space between vertical line and value text
// space between vertical line and value editor control
#define wxPG_XBEFOREWIDGET 1
- // x position adjustment for wxTextCtrl (and like)
- #define wxPG_TEXTCTRLXADJUST 3
-
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// 1 if wxRendererNative should be employed
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
#define wxPG_XBEFOREWIDGET 1
// x position adjustment for wxTextCtrl (and like)
- #define wxPG_TEXTCTRLXADJUST 3
+ // NB: Only define wxPG_TEXTCTRLXADJUST for platforms that do not
+ // (yet) support wxTextEntry::SetMargins() for the left margin.
+ //#define wxPG_TEXTCTRLXADJUST 3
// comment to use bitmap buttons
#define wxPG_ICON_WIDTH 9
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 0
// width of optional bitmap/image in front of property
#define wxPG_CUSTOM_IMAGE_WIDTH 20
- // 1 to create controls out of sight, hide them, and then move them into
- // correct position
- #define wxPG_CREATE_CONTROLS_HIDDEN 0
-
// 1 if splitter drag detect margin and control cannot overlap
#define wxPG_NO_CHILD_EVT_MOTION 1
#define wxPG_SMALL_SCREEN 0
#endif
-#endif // #ifndef SWIG
// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
// (for tree buttons)
@{
*/
-#ifndef SWIG
- // Used to tell wxPGProperty to use label as name as well
- #define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL)
- // This is the value placed in wxPGProperty::sm_wxPG_LABEL
- #define wxPG_LABEL_STRING wxS("@!")
- #define wxPG_NULL_BITMAP wxNullBitmap
- #define wxPG_COLOUR_BLACK (*wxBLACK)
-#else
- #define wxPG_NULL_BITMAP wxBitmap_NULL
- #define wxPG_COLOUR_BLACK wxColour_BLACK
-#endif // #ifndef SWIG
+// Used to tell wxPGProperty to use label as name as well
+#define wxPG_LABEL (*wxPGProperty::sm_wxPG_LABEL)
+
+// This is the value placed in wxPGProperty::sm_wxPG_LABEL
+#define wxPG_LABEL_STRING wxS("@!")
+#define wxPG_NULL_BITMAP wxNullBitmap
+#define wxPG_COLOUR_BLACK (*wxBLACK)
/** Convert Red, Green and Blue to a single 32-bit value.
*/
// -----------------------------------------------------------------------
-#ifndef SWIG
-
-#if wxUSE_STL
-typedef std::vector<wxPGProperty*> wxArrayPGProperty;
-#else
WX_DEFINE_TYPEARRAY_WITH_DECL_PTR(wxPGProperty*, wxArrayPGProperty,
wxBaseArrayPtrVoid,
class WXDLLIMPEXP_PROPGRID);
-#endif
-// Always use wxString based hashmap with unicode, stl, swig and GCC 4.0+
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(void*,
wxPGHashMapS2P,
class WXDLLIMPEXP_PROPGRID);
WX_DECLARE_STRING_HASH_MAP_WITH_DECL(wxString,
wxPGHashMapS2S,
class WXDLLIMPEXP_PROPGRID);
-
+
WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL(void*,
wxPGHashMapP2P,
class WXDLLIMPEXP_PROPGRID);
wxPGHashMapI2I,
class WXDLLIMPEXP_PROPGRID);
-#endif // #ifndef SWIG
-
// -----------------------------------------------------------------------
enum wxPG_GETPROPERTYVALUES_FLAGS
// -----------------------------------------------------------------------
// Editor class.
-#ifndef SWIG
-
// Editor accessor (for backwards compatiblity use only).
#define wxPG_EDITOR(T) wxPGEditor_##T
-// Declare editor class, with optional part.
-#define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
-extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
-extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
+// Macro for declaring editor class, with optional impexpdecl part.
+#ifndef WX_PG_DECLARE_EDITOR_WITH_DECL
+
+ #define WX_PG_DECLARE_EDITOR_WITH_DECL(EDITOR,DECL) \
+ extern DECL wxPGEditor* wxPGEditor_##EDITOR; \
+ extern DECL wxPGEditor* wxPGConstruct##EDITOR##EditorClass();
+
+#endif
// Declare editor class.
#define WX_PG_DECLARE_EDITOR(EDITOR) \
#endif
WX_PG_DECLARE_EDITOR_WITH_DECL(ChoiceAndButton,WXDLLIMPEXP_PROPGRID)
-#endif // !SWIG
-
// -----------------------------------------------------------------------
#ifndef SWIG
// -----------------------------------------------------------------------
-#ifndef SWIG
-
//
// Tokenizer macros.
// NOTE: I have made two versions - worse ones (performance and consistency
#define WX_PG_TOKENIZER2_END() \
}
-#endif
-
// -----------------------------------------------------------------------
#endif // wxUSE_PROPGRID