--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: debugging
+// Purpose: topic overview
+// Author: wxWidgets team
+// RCS-ID: $Id$
+// Licence: wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
+/*!
+
+ @page debugging_overview Debugging overview
+
+ Classes, functions and macros: #wxDebugContext, #wxObject, #wxLog,
+ @ref logfunctions_overview, @ref debugmacros_overview
+ Various classes, functions and macros are provided in wxWidgets to help you debug
+ your application. Most of these are only available if you compile both wxWidgets,
+ your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol
+ defined. You can also test the __WXDEBUG__ symbol in your own applications to execute
+ code that should be active only in debug mode.
+ @b wxDebugContext
+ #wxDebugContext is a class that never gets instantiated, but ties together
+ various static functions and variables. It allows you to dump all objects to that stream, write statistics about object allocation, and
+ check memory for errors.
+ It is good practice to define a wxObject::Dump member function for each class you derive
+ from a wxWidgets class, so that wxDebugContext::Dump can call it and
+ give valuable information about the state of the application.
+ If you have difficulty tracking down a memory leak, recompile
+ in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at
+ appropriate places. They will tell you what objects have not yet been
+ deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically
+ detect memory leaks when your application is about to exit, and if there are any leaks,
+ will give you information about the problem. (How much information depends on the operating system
+ and compiler -- some systems don't allow all memory logging to be enabled). See the
+ memcheck sample for example of usage.
+ For wxDebugContext to do its work, the @e new and @e delete
+ operators for wxObject have been redefined to store extra information
+ about dynamically allocated objects (but not statically declared
+ objects). This slows down a debugging version of an application, but can
+ find difficult-to-detect memory leaks (objects are not
+ deallocated), overwrites (writing past the end of your object) and
+ underwrites (writing to memory in front of the object).
+ If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and
+ wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be:
+
+
+ @code
+ #define new new(__FILE__,__LINE__)
+ @endcode
+
+ All occurrences of 'new' in wxWidgets and your own application will use
+ the overridden form of the operator with two extra arguments. This means that the debugging
+ output (and error messages reporting memory problems) will tell you what
+ file and on what line you allocated the object. Unfortunately not all
+ compilers allow this definition to work properly, but most do.
+ @b Debug macros
+ You should also use @ref debugmacros_overview as part of a 'defensive programming' strategy,
+ scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
+ will save a surprising amount of time in the long run.
+ #wxASSERT is used to pop up an error message box when a condition
+ is not @true. You can also use #wxASSERT_MSG to supply your
+ own helpful error message. For example:
+
+
+ @code
+ void MyClass::MyFunction(wxObject* object)
+ {
+ wxASSERT_MSG( (object != @NULL), "object should not be @NULL in MyFunction!" );
+
+ ...
+ };
+ @endcode
+
+
+ The message box allows you to continue execution or abort the program. If you are running
+ the application inside a debugger, you will be able to see exactly where the problem was.
+ @b Logging functions
+ You can use the #wxLogDebug and #wxLogTrace functions to output debugging information in debug mode;
+ it will do nothing for non-debugging code.
+ @ref debugcontext_overview
+
+
+ @section wxdebugcontextoverview wxDebugContext overview
+
+ @ref debugging_overview
+ Class: #wxDebugContext
+ wxDebugContext is a class for performing various debugging and memory tracing
+ operations.
+ This class has only static data and function members, and there should be
+ no instances. Probably the most useful members are SetFile (for directing output
+ to a file, instead of the default standard error or debugger output);
+ Dump (for dumping the dynamically allocated objects) and PrintStatistics
+ (for dumping information about allocation of objects). You can also call
+ Check to check memory blocks for integrity.
+ Here's an example of use. The SetCheckpoint ensures that only the
+ allocations done after the checkpoint will be dumped.
+
+ @code
+ wxDebugContext::SetCheckpoint();
+
+ wxDebugContext::SetFile("c:\\temp\\debug.log");
+
+ wxString *thing = new wxString;
+
+ char *ordinaryNonObject = new char[1000];
+
+ wxDebugContext::Dump();
+ wxDebugContext::PrintStatistics();
+ @endcode
+
+ You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it
+ at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled
+ in non-debug mode because you may not wish to recompile wxWidgets and your entire application
+ just to make use of the error logging facility.
+ Note: wxDebugContext::SetFile has a problem at present, so use the default stream instead.
+ Eventually the logging will be done through the wxLog facilities instead.
+
+ */
+
+