return [NSOpenGLContext currentContext];
}
+bool WXGLSetCurrentContext(WXGLContext context)
+{
+ [context makeCurrentContext];
+
+ return true;
+}
+
void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat )
{
if ( pixelFormat )
return [[NSOpenGLPixelFormat alloc] initWithAttributes:(NSOpenGLPixelFormatAttribute*) attribs];
}
-bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
-{
- if ( !m_glContext )
- return false;
-
- [m_glContext setView: win.GetHandle() ];
- [m_glContext update];
-
- [m_glContext makeCurrentContext];
-
- return true;
-}
-
@interface wxNSCustomOpenGLView : NSView
{
NSOpenGLContext* context;
+ (void)initialize
{
static BOOL initialized = NO;
- if (!initialized)
+ if (!initialized)
{
initialized = YES;
wxOSXCocoaClassAddWXMethods( self );
WXGLDestroyPixelFormat(m_glFormat);
}
+bool wxGLCanvas::SwapBuffers()
+{
+ WXGLContext context = WXGLGetCurrentContext();
+ wxCHECK_MSG(context, false, wxT("should have current context"));
+
+ [context flushBuffer];
+
+ return true;
+}
+
+bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
+{
+ if ( !m_glContext )
+ return false;
+
+ [m_glContext setView: win.GetHandle() ];
+ [m_glContext update];
+
+ [m_glContext makeCurrentContext];
+
+ return true;
+}
#endif // wxUSE_GLCANVAS