-// quickdraw
-
-void UMAShowWatchCursor() ;
-void UMAShowArrowCursor() ;
-
-// window manager
-
-GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
-void UMADisposeWindow( WindowRef inWindowRef ) ;
-void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
-
-void UMADrawGrowIcon( WindowRef inWindowRef ) ;
-void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
-
-// appearance manager
-
-void UMADrawControl( ControlRef inControl ) ;
-
-void UMAEnableControl( ControlRef inControl ) ;
-void UMADisableControl( ControlRef inControl ) ;
-void UMAActivateControl( ControlRef inControl ) ;
-void UMADeactivateControl( ControlRef inControl ) ;
-// ControlPartCode hiliteState) ;
-void UMAShowControl (ControlRef theControl) ;
-void UMAHideControl (ControlRef theControl);
-void UMAActivateControl (ControlRef inControl);
-void UMADeactivateControl (ControlRef inControl);
-void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
-
-void UMAMoveControl( ControlRef inControl , short x , short y ) ;
-void UMASizeControl( ControlRef inControl , short x , short y ) ;
-// control hierarchy
-
-Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
-
-// keyboard focus
-OSErr UMASetKeyboardFocus (WindowPtr inWindow,
- ControlRef inControl,
- ControlFocusPart inPart) ;
-
-// events
-
-void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
-OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
-
-// handling control data
-bool UMAIsWindowFloating( WindowRef inWindow ) ;
-bool UMAIsWindowModal( WindowRef inWindow ) ;
-
-void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
-